Aniimo Skills
A skill costs EP and goes on cooldown. Each one carries the game's own description of what it does.
What a skill does
Abnormal Status 25Aim 19Attract 2BREAK 48Barrage 22Buffs 3Cancel 4Charge 7Cleanse 1Clone 6Combo 21Control 36Counter 12Damage 60Damage Boost 29Damage Reduction 2Dash 40Detonate 1Dodge 16Draw In 9Enhance 62Escape 1HP Lock 1Heal 42Lighting 1Marker 2Melee 126Pound 29Puddle 5Push 1REGEN 22Ranged 64Rapid Volley 1Recall 1Revive 2Ricochet 5Rock 4Shield 10Terrain 5Transform 10Tunnel 2Vulnerability 13Weaken 20
Every skill a creature can use
295 skills
| ATK | Melee | Wields the power of earth to attack targets at close range. | 0.1 | 0 | 7 |
| ATK | Ranged | Wields the power of wind to attack targets from a distance. | 0.1 | 0 | 7 |
| ATK | Ranged | Wields the power of grass to attack targets from a distance. | 0.1 | 0 | 6 |
| ATK | Melee | Wields dark power to attack targets at close range. | 0.1 | 0 | 5 |
| ATK | Ranged | Wields the power of water to attack targets from a distance. | 0.1 | 0 | 5 |
| ATK | Ranged | Wields the power of lightning to attack targets from a distance. | 0.1 | 0 | 5 |
| ATK | Melee | (BREAK) Wields the power of earth to attack targets at close range. | 0.1 | 0 | 5 |
| ATK | Melee | Wields the power of water to attack targets at close range. | 0.1 | 0 | 4 |
| ATK | Ranged | Wields dark power to attack targets from a distance. | 0.1 | 0 | 4 |
| ATK | Melee | (BREAK) Wields the power of fire to attack targets at close range. | 0.1 | 0 | 4 |
| ATK | Melee | (BREAK) Wields the power of grass to attack targets at close range. | 0.1 | 0 | 4 |
| Leaf Tornado | Draw In | Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption. | 15 | 20 | 4 |
| Tornado | Draw In | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | 15 | 20 | 4 |
| Water Tornado | Draw In | Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target. | 15 | 20 | 4 |
| ATK | Melee | Wields the power of ice to attack targets at close range. | 0.1 | 0 | 3 |
| ATK | Melee | Wields the power of lightning to attack targets at close range. | 0.1 | 0 | 3 |
| ATK | Melee | Wields the power of fire to attack targets at close range. | 0.1 | 0 | 3 |
| ATK | Ranged | Wields the power of fire to attack targets from a distance. | 0.1 | 0 | 3 |
| ATK | Melee | (BREAK) Wields the power of water to attack targets at close range. | 0.1 | 0 | 3 |
| ATK | Melee | (BREAK) Wields the power of wind to attack targets at close range. | 0.1 | 0 | 3 |
| ATK | Melee | (BREAK) Wields the power of darkness to attack targets at close range. | 0.1 | 0 | 3 |
| Boomerang Blade | Abnormal Status, Damage | Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it. | 1 | 20 | 3 |
| Earth Spikes | BREAK | Generates a line of stone spikes that extend forward, piercing all targets in their path. | 1 | 20 | 3 |
| Fire Bolt | Aim | Launches a fireball at the target and applies 2 stacks of [Fire Debuff] for 5s. Hold the skill button to aim. | 1 | 10 | 3 |
| Fire Kick | Dodge, Pound | Jumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and increases damage by 20% for 20s. | 15 | 0 | 3 |
| Healing Water | Heal | Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s. | 20 | 20 | 3 |
| Hydro Roll | Dash, Terrain | Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | 1 | 20 | 3 |
| Ice Orb | Control | Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | 12 | 10 | 3 |
| Ice Strikes | Damage | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff]. | 1 | 20 | 3 |
| Lightning Discharge | Barrage, Heal | Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2.5% HP every second. | 10 | 10 | 3 |
| Night Slash | Control | Steps forward and spins to release 3 shadow blades, dealing damage and [silencing] the target for 4s. | 15 | 20 | 3 |
| Overcharged Claw Strike | BREAK | Claws a target, dealing damage. | 1 | 20 | 3 |
| Pebble Kick | Dodge, Pound | Jumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Blockade on hit targets for 8s. | 15 | 0 | 3 |
| Stone Shell | BREAK | Fires a stone shell at the target. | 1 | 10 | 3 |
| Swift Retreat | Dodge | Quickly retreats, leaving behind a jellyfish clone that releases a Lightning Discharge to attack targets and slow them by -15% for 10s. | 1 | 20 | 3 |
| Torrent Slam | Damage Boost, Pound | Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s. | 1 | 20 | 3 |
| Water Cannon | Puddle, BREAK | Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle. | 1 | 20 | 3 |
| Water Orb | Aim | Shoots Water Orbs to attack a target. Press and hold the skill button to aim. | 1 | 10 | 3 |
| Wind Tackle | Dash | Tackles and pushes small-sized targets. Increases own damage reduction by 15% for 10s. | 1 | 15 | 3 |
| ATK | Melee | Wields the power of grass to attack targets at close range. | 0.1 | 0 | 2 |
| ATK | Melee | Wields the power of light to attack targets at close range. | 0.1 | 0 | 2 |
| ATK | Melee | Wields the power of wind to attack targets at close range. | 0.1 | 0 | 2 |
| ATK | Ranged | Wields the power of earth to attack targets from a distance. | 0.1 | 0 | 2 |
| ATK | Ranged | Wields the power of light to attack targets from a distance. | 0.1 | 0 | 2 |
| Arc Strike | Control | Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s. | 15 | 10 | 2 |
| Blossoming Moment | Dodge | Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s. | 10 | 10 | 2 |
| Bubble Blast | Damage | Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges. | 0 | 10 | 2 |
| Cloud Orb | Damage | Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 1.8% Might. | 1 | 10 | 2 |
| Cloud Shield | Shield | Creates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by -15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18.75% max HP instead, and stamina consumption is reduced by -18.75% for 30s. | 20 | 20 | 2 |
| Coral Trap | Abnormal Status | Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff. | 1 | 20 | 2 |
| Dark Dash | Dash, Enhance | Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting. | 1 | 10 | 2 |
| Earthquake | Control | Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun. | 10 | 20 | 2 |
| Fanatic Clawing | Vulnerability | Claws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks. | 0 | 10 | 2 |
| Fire Orb | Aim | Throws an explosive fireball at the target. Press and hold to aim. | 1 | 20 | 2 |
| Floral Storm | Barrage | Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting. | 1 | 13 | 2 |
| Forest Whirl | Damage Boost | Spins to slash, dealing Grass damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | 1 | 20 | 2 |
| Frost Strike | Control | Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | 15 | 20 | 2 |
| Guardbreak Slam | Combo, Pound | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | 1 | 15 | 2 |
| Guardbreak Smash | Combo, Pound | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | 1 | 15 | 2 |
| Healing Dance | Heal | Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain -40% BREAK damage reduction. | 20 | 20 | 2 |
| Heavy Tail Strike | Control, BREAK | Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s. | 12 | 20 | 2 |
| Helios’ Judgment | Transform | Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own Damage Amp by 15% until leaving combat, and gains Ring of the Golden Sun. | 8 | 0 | 2 |
| Holy Roar | Damage Boost | Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light Damage Amp by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time. | 1 | 10 | 2 |
| Holy Storm | BREAK | Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit inflicting an additional 1s of stun. | 1 | 20 | 2 |
| Ice Ball Cutting | Damage | Raises the ice ball and rolls forward, dealing a large amount of damage. | 1 | 20 | 2 |
| Jittering Beats | Control | Strikes targets around itself. Targets hit enter a [Silence] state for 4s. | 15 | 20 | 2 |
| Lava Breath | Abnormal Status | Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit. | 1 | 0 | 2 |
| Leaf Slash | Barrage | Spins leaves around itself, dealing damage for 5.5s. | 8 | 10 | 2 |
| Light Bombardment | Pound | Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%. | 1 | 20 | 2 |
| Lightning Dart | Damage | Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time. | 5 | 20 | 2 |
| Lumin Bolts | Vulnerability | Fires 3 Light missiles at targets, prioritizing different targets. Applies [Fox Mark] to targets hit, reducing their Light Resistance by -5%. Stacks up to 3 times and lasts 10s. | 1 | 20 | 2 |
| Lunar Eclipse | BREAK | Pours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level. | 1 | 20 | 2 |
| Moon Impact | Damage | Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%. | 1 | 15 | 2 |
| Moon-Washed | REGEN | Bathes in moonlight and recovers 20 EP. | 18 | 0 | 2 |
| Phantom Dance | Escape | Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. | 15 | 20 | 2 |
| Pinecone Bomb | Marker | Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone]. | 1 | 15 | 2 |
| Purifying Dance | Cleanse | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. | 15 | 20 | 2 |
| Quicksand Slam | Control | Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s. | 10 | 20 | 2 |
| Rhythm Combo | Combo | Performs a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume]. | 0 | 10 | 2 |
| Scythe Dance | Damage Boost | Spins to slash, dealing Dark damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s. | 1 | 20 | 2 |
| Selene’s Judgment | Transform | Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its Damage Amp by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark. | 8 | 0 | 2 |
| Shielding Smoke | Terrain | Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke. | 20 | 10 | 2 |
| Stone Ball Cutter | Damage | Raises the stone ball and rolls forward, dealing a large amount of damage. | 1 | 20 | 2 |
| Stone Ball Drift | Damage Boost | Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times. | 1 | 20 | 2 |
| Sun-Kissed | REGEN | Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP. | 18 | 0 | 2 |
| The Luminus Gust | Barrage | Spins Cores around itself, continuously dealing damage and applying [Earth Debuff] for 5.5s. | 8 | 10 | 2 |
| Thorny Defense | Counter | Enters a defensive stance, reducing damage taken by 20%. While in this state, it counters when attacked. If attacked just as the skill is used, its Crit Rate increases by 30% for 15s. | 6 | 20 | 2 |
| Thorny Impact | Dash, Damage Boost | Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s. | 1 | 20 | 2 |
| Thunder Bolt | Damage | Tosses projectiles formed from thunderclouds to attack the targets. When in the [Shrouded in Mist] state, the projectiles will explode after hitting targets, dealing damage equal to 1.2% Might and inflicting [Paralysis] on the targets for 5s. | 8 | 10 | 2 |
| Thunder Field | Abnormal Status | Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s. | 8 | 20 | 2 |
| Trick Fire Ring | Abnormal Status | Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage. | 1 | 20 | 2 |
| Verdant Beam | Ranged | Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might. | 1 | 20 | 2 |
| Vortex of Petals | Damage | Generates a large vortex of petals at the feet of the target to attack it. | 1 | 20 | 2 |
| Water Dash | Push | Dashes at the target, dealing damage and knocking them back. | 1 | 20 | 2 |
| Wind of Regeneration | Heal | Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. | 20 | 20 | 2 |
| Wind of Rejuvenation | Heal | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing. | 20 | 20 | 2 |
| ATK | Ranged | Wields the power of fire to attack targets from a distance. | 0.1 | 0 | 1 |
| ATK | Melee | Wields the power of lightning to attack targets at close range. | 0.1 | 0 | 1 |
| ATK | Melee | (BREAK) Wields the power of ice to attack targets at close range. | 0.1 | 0 | 1 |
| ATK | Melee | (BREAK) Wields the power of lightning to attack targets at close range. | 0.1 | 0 | 1 |
| ATK | Ranged | (BREAK) Wields the power of wind to attack targets from a distance. | 0.1 | 0 | 1 |
| Annihilation Bomb | Damage | Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage. | 8 | 0 | 1 |
| Aqua Defense | Counter | Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s. | 15 | 20 | 1 |
| Aquatic Glide | Dash | Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s. | 1 | 20 | 1 |
| Avian Harmony Ensemble | Damage | Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands. | 8 | 0 | 1 |
| Ballistic Guard | Counter, Enhance | Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s. | 1 | 20 | 1 |
| Ballistic Guard | Counter, Enhance | Enters the [Ballistic Guard] state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s. | 1 | 20 | 1 |
| Beat of Passion | Damage | Keeps playing, sending sound waves forward to damage targets. | 1 | 20 | 1 |
| Black Hole Domain | Draw In | Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage. | 1 | 20 | 1 |
| Blasting Roses | Damage | Releases petals that track and attack the target. This skill gains 35% extra Crit Rate. | 1 | 20 | 1 |
| Blazing Fist Barrage | Combo, Enhance | Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might. | 1 | 30 | 1 |
| Blazing Rush | BREAK | Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target. | 8 | 0 | 1 |
| Blazing Wolf Assault | BREAK | Summons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state. | 1 | 20 | 1 |
| Boulder Blast | Rock | Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus. | 8 | 0 | 1 |
| Bouncy Sling | Ricochet, Weaken | Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies. | 1 | 20 | 1 |
| Breaking Roar | BREAK | Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target. | 8 | 0 | 1 |
| Bubble Rush | Aim | Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit. | 1 | 10 | 1 |
| Bubbles | REGEN | Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores EP. After absorbing a puddle, restores an additional 10 EP. | 20 | 0 | 1 |
| Burn Breaker | Charge | After charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage. | 1 | 30 | 1 |
| Burning Sun | BREAK | The crystals on its elbows erupt with magma energy, hurling a massive molten boulder that explodes to deal wide-area damage. Damage increases by 2% for each stack of [Fire Debuff] on the target. | 8 | 0 | 1 |
| Butterfly Dance | Enhance | The Somniwing flies up and uses its power of rejuvenation, recovering EP. | 20 | 0 | 1 |
| Cannon Mode | Aim | Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage. | 5 | 0 | 1 |
| Charged Blow | BREAK | Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging. | 1 | 30 | 1 |
| Charged Geyser | REGEN | Restores 15 Energy and restores Energy per second for 12s. | 18 | 0 | 1 |
| Chill Glide | Dash | Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s. | 1 | 20 | 1 |
| Claw of Madness | Vulnerability | Claws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks. | 0 | 10 | 1 |
| Clay Ball | Vulnerability | Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect. | 1 | 10 | 1 |
| Collectible Drop | Heal | Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP. | 8 | 0 | 1 |
| Comet Aureus | Damage | Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage. | 8 | 0 | 1 |
| Coral Impact | REGEN | Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP. | 18 | 0 | 1 |
| Coral Prison | REGEN | Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill’s Might. | 20 | 0 | 1 |
| Cozite Nest Sentry | Enhance | Launches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s. | 18 | 10 | 1 |
| Crazy Bubbles | Enhance | Quickly creates 6 bubbles and increases party members’ Water damage for 30s. | 20 | 0 | 1 |
| Critical Hit | Damage | Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might. | 1 | 30 | 1 |
| Crossfire | BREAK | Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%. | 1 | 20 | 1 |
| Cyclone of Leaves | Terrain | Swipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s. | 1 | 10 | 1 |
| Dancing Petals | Damage | Spins and releases a storm of petals to attack a target. | 8 | 0 | 1 |
| Dark Claw | Control | Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s. | 15 | 20 | 1 |
| Dark Energy Surge | Control | Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for 2.5s. | 18 | 20 | 1 |
| Dark Soul | Damage | Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast. | 1 | 20 | 1 |
| Dark Tide | Damage Reduction | Gains -15% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect—each puddle absorbed grants one additional stack, up to 4 puddles at once. | 1 | 20 | 1 |
| Darkwheel Slash | Damage | Lifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional 4% Damage to Shields. | 1 | 20 | 1 |
| Detect Weakness | Vulnerability | Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance for 20s. | 15 | 0 | 1 |
| Devastation Cannon | Damage | Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage. | 8 | 0 | 1 |
| Dimension Rupture | Damage | Cleaves through space, dealing heavy Physical damage. | 8 | 0 | 1 |
| Disruptive Current | Damage | Releases a current of electricity, damaging targets ahead. | 1 | 10 | 1 |
| Draw Nourishment | Heal, Enhance | Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second. | 15 | 30 | 1 |
| Dream Blast | Damage Boost, Abnormal Status | Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage for 30s. | 8 | 0 | 1 |
| Elastic Sword | Control | Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself. | 1 | 20 | 1 |
| Electric Dance Frenzy | Vulnerability | Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance for 30s. | 8 | 0 | 1 |
| Electricity Shock | Abnormal Status, Control | Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s. | 12 | 20 | 1 |
| Electrified Impact | Dash | Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit. | 0 | 20 | 1 |
| Elegant Waltz | Damage | Repeatedly stabs a target with its thorn blade. | 8 | 0 | 1 |
| Energy Orb | Charge | Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively. | 1 | 10 | 1 |
| Enhanced Light Blade | Damage Boost | Grants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s. | 18 | 0 | 1 |
| Enhanced Lightning Blade | Damage Boost | Enhances the blade, increasing skill Crit Rate by 35% for 20s. | 18 | 0 | 1 |
| Ethereal Light Wave | REGEN | Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate for teammates along its path for 20s. | 15 | 0 | 1 |
| Euphoric Sonic Blast | REGEN | Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy. | 18 | 0 | 1 |
| Euphoric Sonic Blast | REGEN | Lets out a special scream, piercing all enemies ahead and restoring 10 Energy. | 18 | 0 | 1 |
| Falling Star | Damage, Pound | Jumps up and slams down with a flame-encircled fist, dealing damage to a large area. | 8 | 0 | 1 |
| Fiery Charge | Dash | Charges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s. | 1 | 20 | 1 |
| Fiery Punch | BREAK | Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might. | 1 | 10 | 1 |
| Fire Dash | Dash, Enhance | Tackles the target with the power of flame. After casting the skill, gains [Super Armor] for 5s. | 1 | 10 | 1 |
| Flaming Claws | Combo | Casts Flaming Claws at the target. A powerful claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal additional damage equal to 30% Might. | 1 | 15 | 1 |
| Florae Descent | Clone, Damage | Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone. | 8 | 0 | 1 |
| Flowing Water Slash | Combo, Damage | Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. | 5 | 20 | 1 |
| Focused Beam | Damage | Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range. | 1 | 50 | 1 |
| Fragrance Bomb | Enhance, Abnormal Status | Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members for 30s. Also [charms] targets within range, leaving them dizzy for a short duration. | 8 | 0 | 1 |
| Freezing Claws | BREAK | Deals damage over a large area. | 8 | 0 | 1 |
| Frost Slam | Rock, BREAK | Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s. | 1 | 15 | 1 |
| Frost Tail Strike | Damage | Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage. | 1 | 15 | 1 |
| Gale Charge | Dash | Rushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks. | 1 | 20 | 1 |
| Gale Guard | Shield, Enhance | Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. | 15 | 20 | 1 |
| Glimmer Shot | Damage Boost | Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim. | 1 | 10 | 1 |
| Gravel Tackle | Dash | Rams into the target with its body, dealing Earth damage. | 1 | 10 | 1 |
| Haunting Choir | Control | Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s. | 1 | 20 | 1 |
| Healing Impact | Barrage, Heal | Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2.5% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self. | 1 | 10 | 1 |
| Healing Rose | Heal | Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP. | 15 | 20 | 1 |
| Heavy Slam | BREAK, Pound | Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby. | 8 | 0 | 1 |
| Help! Gracewing! | Heal | Instantly heals the whole team for 30% of the caster’s max HP. | 8 | 0 | 1 |
| Here Comes the Bubble | Weaken, Control | Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s. | 15 | 20 | 1 |
| Here Comes the Bubble | Weaken, Control | Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s. | 15 | 20 | 1 |
| High-Voltage Dash | Dash | While electrified, charges toward the target to deal damage. | 1 | 20 | 1 |
| Home Run | BREAK | Swings the shovel with full force to deliver a powerful strike, dealing damage. | 8 | 0 | 1 |
| Hot Breath | Abnormal Status, Damage | Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff]. | 8 | 0 | 1 |
| Hunting Pack | BREAK | Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state. | 1 | 20 | 1 |
| Hydro Roll | Dash, BREAK | Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s. | 1 | 30 | 1 |
| Hypnotic Cloud Shot | Abnormal Status, Ranged | Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness. | 1 | 20 | 1 |
| Hypnotic Spores | Abnormal Status | On hit, puts the target into [Sleeping], increasing damage taken by the target by -25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo. | 18 | 20 | 1 |
| Ice Sphere | Dash | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | 1 | 40 | 1 |
| Ice Spikes | Control, Weaken | Creates an ice spike ahead, attacking and [freezing] the target for 2.5s. Can be used during tunneling. Afterward, dashes forward and emerges from underground. | 12 | 20 | 1 |
| Ice Tornado | Damage | Turns into an icy tornado to continuously attack its targets. | 8 | 0 | 1 |
| Icy Gravel Dance | Barrage | Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target. | 1 | 20 | 1 |
| Inspiration | Damage Boost, REGEN | Ignite the flames to inspire the entire Team, increasing the party's Fire Elemental Boost. When it ends, restores of the Energy Cost spent during the effect ( points). Lasts for 12 seconds. | 10 | 0 | 1 |
| Irisalis Shadow | Clone | After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones. | 3 | 40 | 1 |
| Ironclad Armament | Damage Boost, Damage | Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead. | 8 | 0 | 1 |
| Keep the Fire Bolt Going! | Damage Boost | Passion Heats Up, dealing AoE Damage and increasing nearby allied units' Fire Elemental Boost for 30 seconds | 8 | 0 | 1 |
| Lava Breath | Abnormal Status, Damage | Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff]. | 1 | 20 | 1 |
| Lava Punch | BREAK | Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might. | 1 | 20 | 1 |
| Leaping Sparks | Weaken | Hurls an empowered fireball that explodes on impact, dealing area damage and causing affected targets to take 100% increased damage while shielded for 20s. | 1 | 20 | 1 |
| Light Bombardment | Pound | Dives from the air at the target, causing a Holy Light explosion upon landing. If this Aniimo has [Solar Halo], this hit deals 30% more damage and restores 4% HP. There is also a 75% chance this skill will not consume [Solar Halo]. | 1 | 20 | 1 |
| Lightning Blade Impact | Control | Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s. | 15 | 20 | 1 |
| Lightning Blade Storm | Barrage | After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage. | 1 | 10 | 1 |
| Lightning Break | Damage | Attacks the targets while break dancing. | 1 | 20 | 1 |
| Lightning Claw | BREAK | Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate. | 1 | 20 | 1 |
| Lightning Cross | BREAK | Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate. | 1 | 20 | 1 |
| Lightning Flash | Enhance | Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state. | 8 | 0 | 1 |
| Lightning Impact | Dash, Damage Boost | Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s. | 1 | 20 | 1 |
| Lightning Kick | Dodge, Pound | Jumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Paralysis on hit targets for 5s. | 15 | 0 | 1 |
| Lightning Splitter | Control | Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for 5s. Hold the skill button to automatically enter the Fly state after the skill is cast. | 15 | 10 | 1 |
| Lightning Storm | Abnormal Status, Damage | Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting. | 5 | 0 | 1 |
| Lightning Surge | Damage Boost | Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s. | 18 | 0 | 1 |
| Lotus Bloom | Heal, Enhance | Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s. | 20 | 0 | 1 |
| Magma Surge | Control | Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for 3.5s. | 18 | 20 | 1 |
| Malicious Outburst | Weaken | Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained for 20s. | 25 | 20 | 1 |
| March | Enhance | Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | 15 | 20 | 1 |
| Meteor Shower | Pound | Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets. | 8 | 0 | 1 |
| Moon Impact | Damage | Pulls the target while gathering a full moon above, then throws it at the target to trigger an explosion and deal damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 20%. | 1 | 15 | 1 |
| Morphling Skill | Ranged | 1 | 20 | 1 | |
| Nebula Burst | Damage Boost | Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased. | 18 | 10 | 1 |
| Nightmare Devourer | Heal | Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks. | 1 | 20 | 1 |
| Nimbi Attack | Combo, Abnormal Status | Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target. | 1 | 20 | 1 |
| Nimbi Burst | Damage Boost | Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%. | 18 | 10 | 1 |
| Noisy Strikes | BREAK | Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage. | 1 | 10 | 1 |
| Off-Key Shock Wave | BREAK | Teleports all Hummins next to the target and unleashes a Tackle attack, dealing damage. | 1 | 10 | 1 |
| Oozing Malice | Weaken | Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received for 20s. | 25 | 20 | 1 |
| Phantom Barrage | REGEN | Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores EP for each stack of [Fire Debuff] on the target, EP. | 18 | 0 | 1 |
| Phantom Flame Cannon | Abnormal Status, Damage | Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff]. | 8 | 0 | 1 |
| Phantomfly | REGEN | Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time. | 1 | 20 | 1 |
| Plant Charge | Dash | Rams into the target with the body. | 1 | 10 | 1 |
| Prismana Slam | Pound | Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to 45% Might, and gains [Super Armor] for 5s. | 1 | 20 | 1 |
| Prismana Slash | Damage | Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage. | 1 | 20 | 1 |
| Quake Impact | BREAK | Bursts out of the ground, causing shock waves across a large area. | 8 | 0 | 1 |
| Radiant Dart | Weaken | Launches a Radiant Dart at the target, continuously dealing damage to targets along its path. Each hit applies 1 stack of [Healing Reduction], up to 16 stacks. Each stack reduces healing received by -5% for 20s. | 10 | 20 | 1 |
| Resting Whirlwind | BREAK | Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. | 1 | 15 | 1 |
| Rock Ball Blast | Damage | Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes. | 8 | 0 | 1 |
| Rock Smash | Transform | Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point. | 8 | 0 | 1 |
| Rock Tackle | Rock | Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target. | 18 | 0 | 1 |
| Rolling Ball | Dash | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | 1 | 40 | 1 |
| Rolling Mud Ball | Aim | Kicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it. | 1 | 20 | 1 |
| Rose Garden | Damage Boost | Creates a magic circle beneath itself. Allies within range gain increased Grass Crit Damage for 30s. | 8 | 0 | 1 |
| Sandstorm Spin | Barrage | Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost. | 1 | 10 | 1 |
| Scream Splitter | Damage Boost | Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet’s damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. | 1 | 10 | 1 |
| Secret Fragrance Mark | Vulnerability, Melee | Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets. | 18 | 0 | 1 |
| Seismic Wave | Barrage, Pound | Continuously releases shock waves, dealing damage every second for 8s. | 1 | 40 | 1 |
| Self-Destruction | Damage Boost | Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning Elemental Boost increases for 30s. | 8 | 0 | 1 |
| Shadow Cut | Damage | Curls into a ball and spins with a blade sticking out, dealing damage. | 1 | 20 | 1 |
| Shadow Magic | Clone | Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user’s basic attacks and skills, dealing damage equal to 20% of the user’s damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user. | 1 | 20 | 1 |
| Shard Impact | Control | Quickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for 2s. | 15 | 20 | 1 |
| Shooting Star Glide | Dash | Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s. | 1 | 20 | 1 |
| Shooting Stars | Damage | Shoots stars to attack a target, dealing damage. | 1 | 20 | 1 |
| Shooting Stars | Damage | Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times. | 1 | 20 | 1 |
| Skyfall | Pound | Flies up and dives down to hit the ground, dealing huge amount of damage. | 8 | 0 | 1 |
| Sonar Attack | Vulnerability | Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit for 5s. | 1 | 20 | 1 |
| Sonic Boom | BREAK, Enhance | Unleashes a sonic blast around itself and instantly fills [Volume]. | 8 | 0 | 1 |
| Spark Energy | Abnormal Status | Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff]. | 1 | 20 | 1 |
| Sparkling Rose | Damage | Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate. | 1 | 20 | 1 |
| Spiral Blade | Vulnerability | Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by -3%, up to 5 stacks, for 20s. | 1 | 20 | 1 |
| Splash Shield | Shield, BREAK | Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s. | 15 | 20 | 1 |
| Spring of Life | Heal | Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s. | 8 | 0 | 1 |
| Star Glide | Dash | Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo’s EP recovery rate by 10% for 10s. | 1 | 20 | 1 |
| Surf | Puddle, Dash | Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles. | 15 | 20 | 1 |
| Surge | Heal | Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once. | 1 | 20 | 1 |
| Tactical Kick | Weaken | Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by -30% for 10s. | 1 | 20 | 1 |
| Target Weakness | Vulnerability | Applies Weakness Mark to all targets within view range for 30s. Also reduces targets’ Wind Resistance for 30s. | 8 | 0 | 1 |
| Thorny Blessing | Enhance | Grants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s. | 18 | 30 | 1 |
| Thorny Rain | Combo | Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row. | 1 | 10 | 1 |
| Thunder Imprint | Enhance | Gains [Thunder Imprint]. While active, each hit against a target stores the damage dealt on the target. When the effect ends, all stored damage is dealt at once. Recasting the skill during this period triggers the stored damage early. Lasts 8s. If the target has 10 stacks of [Lightning Debuff], consumes them to deal an additional 100% damage. | 10 | 30 | 1 |
| Thunder Lance | Control | Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s. | 8 | 0 | 1 |
| Thunder Slam | Pound | Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal 70% extra damage. | 1 | 20 | 1 |
| Thunder Sweep | Damage Boost, Draw In | Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage for 20s. | 1 | 30 | 1 |
| Thunder Tail | BREAK | Channels the power of lightning, swinging its tail to attack targets ahead. This skill grants 50% additional Crit Rate. | 1 | 20 | 1 |
| Thunderfeather Volley | Damage | Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to 20 Might. | 8 | 0 | 1 |
| Tornado Wind Orb | Aim | Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado. | 1 | 20 | 1 |
| Torrent Blade | Damage | Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to 30% Might, and increase basic attack range after the slash for 6s. | 8 | 0 | 1 |
| Treat Feed | Heal | Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP. | 18 | 30 | 1 |
| Truce | Damage Reduction | Creates a field that continuously grants allies within range 35% damage reduction for 7s. | 8 | 0 | 1 |
| Unbroken Flameruff Spirit | BREAK | Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times. | 1 | 20 | 1 |
| Vine Entanglement | Control | Launches a circular magic attack around the target. If affected targets are on grass, they are bound by vines and enter a [Stunned] state for 3s. | 15 | 10 | 1 |
| Vitality Blooms | REGEN, Heal | Creates a circular magic field underfoot, restoring EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range. | 20 | 10 | 1 |
| Waltz | Damage Boost | Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | 15 | 0 | 1 |
| Water Cannon | Puddle, BREAK | Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle. | 1 | 10 | 1 |
| Water Cannonade | Puddle, BREAK | Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit. | 1 | 20 | 1 |
| Water Rush | Barrage, Heal | Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2.5% HP per second to Water element allies in range. | 10 | 10 | 1 |
| Weakening Slam | Combo, Pound | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | 1 | 15 | 1 |
| Weakening Smash | Combo, Pound | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | 1 | 15 | 1 |
| Whirling Blossom Rain | Dash, Ranged | Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams. | 1 | 20 | 1 |
| Wild Show | Charge, BREAK | Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage. | 1 | 20 | 1 |
| Wind Bomb Rush | Aim | Goes all out, rapidly firing a continuous barrage of Wind Bombs. | 1 | 45 | 1 |
| Wind Counter | Counter | Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s. | 15 | 20 | 1 |
| Withering Bloom | Heal | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled. | 18 | 20 | 1 |
| Withering Bloom | Heal | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled. | 15 | 20 | 1 |
| Wolfpack Onslaught | BREAK | Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage. | 8 | 0 | 1 |
| Wrath of the Sea | Damage Boost | Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members for 30s. | 8 | 0 | 1 |
| Zephyr’s Breath | Enhance | Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s. | 8 | 0 | 1 |