Aniimo Skills

A skill costs EP and goes on cooldown. Each one carries the game's own description of what it does.

What a skill does

Every skill a creature can use

295 skills

ATKMeleeWields the power of earth to attack targets at close range.0.107
ATKRangedWields the power of wind to attack targets from a distance.0.107
ATKRangedWields the power of grass to attack targets from a distance.0.106
ATKMeleeWields dark power to attack targets at close range.0.105
ATKRangedWields the power of water to attack targets from a distance.0.105
ATKRangedWields the power of lightning to attack targets from a distance.0.105
ATKMelee(BREAK) Wields the power of earth to attack targets at close range.0.105
ATKMeleeWields the power of water to attack targets at close range.0.104
ATKRangedWields dark power to attack targets from a distance.0.104
ATKMelee(BREAK) Wields the power of fire to attack targets at close range.0.104
ATKMelee(BREAK) Wields the power of grass to attack targets at close range.0.104
Leaf TornadoDraw InReleases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.15204
TornadoDraw InReleases an air vortex at the target location, dealing damage and pulling enemies toward the center.15204
Water TornadoDraw InReleases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.15204
ATKMeleeWields the power of ice to attack targets at close range.0.103
ATKMeleeWields the power of lightning to attack targets at close range.0.103
ATKMeleeWields the power of fire to attack targets at close range.0.103
ATKRangedWields the power of fire to attack targets from a distance.0.103
ATKMelee(BREAK) Wields the power of water to attack targets at close range.0.103
ATKMelee(BREAK) Wields the power of wind to attack targets at close range.0.103
ATKMelee(BREAK) Wields the power of darkness to attack targets at close range.0.103
Boomerang BladeAbnormal Status, DamageThrows an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.1203
Earth SpikesBREAKGenerates a line of stone spikes that extend forward, piercing all targets in their path.1203
Fire BoltAimLaunches a fireball at the target and applies 2 stacks of [Fire Debuff] for 5s. Hold the skill button to aim.1103
Fire KickDodge, PoundJumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and increases damage by 20% for 20s.1503
Healing WaterHealRestores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.20203
Hydro RollDash, TerrainContinuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.1203
Ice OrbControlFires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.12103
Ice StrikesDamageLunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].1203
Lightning DischargeBarrage, HealFires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2.5% HP every second.10103
Night SlashControlSteps forward and spins to release 3 shadow blades, dealing damage and [silencing] the target for 4s.15203
Overcharged Claw StrikeBREAKClaws a target, dealing damage.1203
Pebble KickDodge, PoundJumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Blockade on hit targets for 8s.1503
Stone ShellBREAKFires a stone shell at the target.1103
Swift RetreatDodgeQuickly retreats, leaving behind a jellyfish clone that releases a Lightning Discharge to attack targets and slow them by -15% for 10s.1203
Torrent SlamDamage Boost, PoundThrows a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.1203
Water CannonPuddle, BREAKJumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.1203
Water OrbAimShoots Water Orbs to attack a target. Press and hold the skill button to aim.1103
Wind TackleDashTackles and pushes small-sized targets. Increases own damage reduction by 15% for 10s.1153
ATKMeleeWields the power of grass to attack targets at close range.0.102
ATKMeleeWields the power of light to attack targets at close range.0.102
ATKMeleeWields the power of wind to attack targets at close range.0.102
ATKRangedWields the power of earth to attack targets from a distance.0.102
ATKRangedWields the power of light to attack targets from a distance.0.102
Arc StrikeControlPerforms an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s.15102
Blossoming MomentDodgeJumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.10102
Bubble BlastDamageShoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.0102
Cloud OrbDamageThrows a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 1.8% Might.1102
Cloud ShieldShieldCreates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by -15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18.75% max HP instead, and stamina consumption is reduced by -18.75% for 30s.20202
Coral TrapAbnormal StatusCreates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.1202
Dark DashDash, EnhanceTackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.1102
EarthquakeControlStomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.10202
Fanatic ClawingVulnerabilityClaws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.0102
Fire OrbAimThrows an explosive fireball at the target. Press and hold to aim.1202
Floral StormBarrageSpins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.1132
Forest WhirlDamage BoostSpins to slash, dealing Grass damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.1202
Frost StrikeControlStrikes targets around itself. Targets hit enter a Frozen state for 2.5s.15202
Guardbreak SlamCombo, PoundJumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.1152
Guardbreak SmashCombo, PoundJumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.1152
Healing DanceHealCreates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain -40% BREAK damage reduction.20202
Heavy Tail StrikeControl, BREAKThrows a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.12202
Helios’ JudgmentTransformUnleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own Damage Amp by 15% until leaving combat, and gains Ring of the Golden Sun.802
Holy RoarDamage BoostUnleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light Damage Amp by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time.1102
Holy StormBREAKSpins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit inflicting an additional 1s of stun.1202
Ice Ball CuttingDamageRaises the ice ball and rolls forward, dealing a large amount of damage.1202
Jittering BeatsControlStrikes targets around itself. Targets hit enter a [Silence] state for 4s.15202
Lava BreathAbnormal StatusSprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.102
Leaf SlashBarrageSpins leaves around itself, dealing damage for 5.5s.8102
Light BombardmentPoundDives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.1202
Lightning DartDamageLaunches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time.5202
Lumin BoltsVulnerabilityFires 3 Light missiles at targets, prioritizing different targets. Applies [Fox Mark] to targets hit, reducing their Light Resistance by -5%. Stacks up to 3 times and lasts 10s.1202
Lunar EclipseBREAKPours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level.1202
Moon ImpactDamageDrops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.1152
Moon-WashedREGENBathes in moonlight and recovers 20 EP.1802
Phantom DanceEscapeRemoves debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.15202
Pinecone BombMarkerThrows a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].1152
Purifying DanceCleanseRemoves all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.15202
Quicksand SlamControlCreates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.10202
Rhythm ComboComboPerforms a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume].0102
Scythe DanceDamage BoostSpins to slash, dealing Dark damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.1202
Selene’s JudgmentTransformUnleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its Damage Amp by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark.802
Shielding SmokeTerrainDeploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke.20102
Stone Ball CutterDamageRaises the stone ball and rolls forward, dealing a large amount of damage.1202
Stone Ball DriftDamage BoostSpins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.1202
Sun-KissedREGENBathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.1802
The Luminus GustBarrageSpins Cores around itself, continuously dealing damage and applying [Earth Debuff] for 5.5s.8102
Thorny DefenseCounterEnters a defensive stance, reducing damage taken by 20%. While in this state, it counters when attacked. If attacked just as the skill is used, its Crit Rate increases by 30% for 15s.6202
Thorny ImpactDash, Damage BoostThrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.1202
Thunder BoltDamageTosses projectiles formed from thunderclouds to attack the targets. When in the [Shrouded in Mist] state, the projectiles will explode after hitting targets, dealing damage equal to 1.2% Might and inflicting [Paralysis] on the targets for 5s.8102
Thunder FieldAbnormal StatusGenerates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.8202
Trick Fire RingAbnormal StatusLaunches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.1202
Verdant BeamRangedFires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.1202
Vortex of PetalsDamageGenerates a large vortex of petals at the feet of the target to attack it.1202
Water DashPushDashes at the target, dealing damage and knocking them back.1202
Wind of RegenerationHealGrants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.20202
Wind of RejuvenationHealCreates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.20202
ATKRangedWields the power of fire to attack targets from a distance.0.101
ATKMeleeWields the power of lightning to attack targets at close range.0.101
ATKMelee(BREAK) Wields the power of ice to attack targets at close range.0.101
ATKMelee(BREAK) Wields the power of lightning to attack targets at close range.0.101
ATKRanged(BREAK) Wields the power of wind to attack targets from a distance.0.101
Annihilation BombDamageGathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.801
Aqua DefenseCounterEnters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.15201
Aquatic GlideDashFlies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s.1201
Avian Harmony EnsembleDamageFires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.801
Ballistic GuardCounter, EnhanceTurns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.1201
Ballistic GuardCounter, EnhanceEnters the [Ballistic Guard] state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.1201
Beat of PassionDamageKeeps playing, sending sound waves forward to damage targets.1201
Black Hole DomainDraw InQuickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.1201
Blasting RosesDamageReleases petals that track and attack the target. This skill gains 35% extra Crit Rate.1201
Blazing Fist BarrageCombo, EnhanceThrows a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.1301
Blazing RushBREAKSquashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.801
Blazing Wolf AssaultBREAKSummons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state.1201
Boulder BlastRockSpins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.801
Bouncy SlingRicochet, WeakenCharges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.1201
Breaking RoarBREAKRestores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.801
Bubble RushAimSpits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.1101
BubblesREGENCreates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores EP. After absorbing a puddle, restores an additional 10 EP.2001
Burn BreakerChargeAfter charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.1301
Burning SunBREAKThe crystals on its elbows erupt with magma energy, hurling a massive molten boulder that explodes to deal wide-area damage. Damage increases by 2% for each stack of [Fire Debuff] on the target.801
Butterfly DanceEnhanceThe Somniwing flies up and uses its power of rejuvenation, recovering EP.2001
Cannon ModeAimLowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.501
Charged BlowBREAKRaises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.1301
Charged GeyserREGENRestores 15 Energy and restores Energy per second for 12s.1801
Chill GlideDashFlies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.1201
Claw of MadnessVulnerabilityClaws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.0101
Clay BallVulnerabilityThrows a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.1101
Collectible DropHealTurbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.801
Comet AureusDamageSummons a large number of comets from the sky to attack a target, dealing a huge amount of damage.801
Coral ImpactREGENDeals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.1801
Coral PrisonREGENDeals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill’s Might.2001
Cozite Nest SentryEnhanceLaunches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s.18101
Crazy BubblesEnhanceQuickly creates 6 bubbles and increases party members’ Water damage for 30s.2001
Critical HitDamageStrikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.1301
CrossfireBREAKFires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.1201
Cyclone of LeavesTerrainSwipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s.1101
Dancing PetalsDamageSpins and releases a storm of petals to attack a target.801
Dark ClawControlUnleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.15201
Dark Energy SurgeControlPlunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for 2.5s.18201
Dark SoulDamageTransports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.1201
Dark TideDamage ReductionGains -15% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect—each puddle absorbed grants one additional stack, up to 4 puddles at once.1201
Darkwheel SlashDamageLifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional 4% Damage to Shields.1201
Detect WeaknessVulnerabilityUses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance for 20s.1501
Devastation CannonDamageUnleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.801
Dimension RuptureDamageCleaves through space, dealing heavy Physical damage.801
Disruptive CurrentDamageReleases a current of electricity, damaging targets ahead.1101
Draw NourishmentHeal, EnhanceRoots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.15301
Dream BlastDamage Boost, Abnormal StatusDeals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage for 30s.801
Elastic SwordControlExtends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself.1201
Electric Dance FrenzyVulnerabilityCreates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance for 30s.801
Electricity ShockAbnormal Status, ControlCurls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.12201
Electrified ImpactDashDashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.0201
Elegant WaltzDamageRepeatedly stabs a target with its thorn blade.801
Energy OrbChargeCharges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.1101
Enhanced Light BladeDamage BoostGrants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s.1801
Enhanced Lightning BladeDamage BoostEnhances the blade, increasing skill Crit Rate by 35% for 20s.1801
Ethereal Light WaveREGENSends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate for teammates along its path for 20s.1501
Euphoric Sonic BlastREGENLets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.1801
Euphoric Sonic BlastREGENLets out a special scream, piercing all enemies ahead and restoring 10 Energy.1801
Falling StarDamage, PoundJumps up and slams down with a flame-encircled fist, dealing damage to a large area.801
Fiery ChargeDashCharges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s.1201
Fiery PunchBREAKDashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.1101
Fire DashDash, EnhanceTackles the target with the power of flame. After casting the skill, gains [Super Armor] for 5s.1101
Flaming ClawsComboCasts Flaming Claws at the target. A powerful claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal additional damage equal to 30% Might.1151
Florae DescentClone, DamageCondenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.801
Flowing Water SlashCombo, DamageGathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.5201
Focused BeamDamageFires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.1501
Fragrance BombEnhance, Abnormal StatusFlaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.801
Freezing ClawsBREAKDeals damage over a large area.801
Frost SlamRock, BREAKGathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.1151
Frost Tail StrikeDamageFlips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.1151
Gale ChargeDashRushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks.1201
Gale GuardShield, EnhanceAssumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.15201
Glimmer ShotDamage BoostShoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.1101
Gravel TackleDashRams into the target with its body, dealing Earth damage.1101
Haunting ChoirControlCauses all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.1201
Healing ImpactBarrage, HealFires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2.5% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.1101
Healing RoseHealSummons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.15201
Heavy SlamBREAK, PoundMakes its hands grow huge and smashes the ground, dealing damage to all targets nearby.801
Help! Gracewing!HealInstantly heals the whole team for 30% of the caster’s max HP.801
Here Comes the BubbleWeaken, ControlReleases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.15201
Here Comes the BubbleWeaken, ControlReleases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.15201
High-Voltage DashDashWhile electrified, charges toward the target to deal damage.1201
Home RunBREAKSwings the shovel with full force to deliver a powerful strike, dealing damage.801
Hot BreathAbnormal Status, DamageBreathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].801
Hunting PackBREAKSummons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.1201
Hydro RollDash, BREAKRolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.1301
Hypnotic Cloud ShotAbnormal Status, RangedFires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.1201
Hypnotic SporesAbnormal StatusOn hit, puts the target into [Sleeping], increasing damage taken by the target by -25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.18201
Ice SphereDashTransforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.1401
Ice SpikesControl, WeakenCreates an ice spike ahead, attacking and [freezing] the target for 2.5s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.12201
Ice TornadoDamageTurns into an icy tornado to continuously attack its targets.801
Icy Gravel DanceBarrageSummons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.1201
InspirationDamage Boost, REGENIgnite the flames to inspire the entire Team, increasing the party's Fire Elemental Boost. When it ends, restores of the Energy Cost spent during the effect ( points). Lasts for 12 seconds.1001
Irisalis ShadowCloneAfter Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.3401
Ironclad ArmamentDamage Boost, DamageLowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.801
Keep the Fire Bolt Going!Damage BoostPassion Heats Up, dealing AoE Damage and increasing nearby allied units' Fire Elemental Boost for 30 seconds801
Lava BreathAbnormal Status, DamageBreathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].1201
Lava PunchBREAKDashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.1201
Leaping SparksWeakenHurls an empowered fireball that explodes on impact, dealing area damage and causing affected targets to take 100% increased damage while shielded for 20s.1201
Light BombardmentPoundDives from the air at the target, causing a Holy Light explosion upon landing. If this Aniimo has [Solar Halo], this hit deals 30% more damage and restores 4% HP. There is also a 75% chance this skill will not consume [Solar Halo].1201
Lightning Blade ImpactControlHold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s.15201
Lightning Blade StormBarrageAfter dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.1101
Lightning BreakDamageAttacks the targets while break dancing.1201
Lightning ClawBREAKChannels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.1201
Lightning CrossBREAKChannels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.1201
Lightning FlashEnhanceLeaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.801
Lightning ImpactDash, Damage BoostThrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.1201
Lightning KickDodge, PoundJumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Paralysis on hit targets for 5s.1501
Lightning SplitterControlFires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for 5s. Hold the skill button to automatically enter the Fly state after the skill is cast.15101
Lightning StormAbnormal Status, DamageSpins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.501
Lightning SurgeDamage BoostChannels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s.1801
Lotus BloomHeal, EnhanceQuickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.2001
Magma SurgeControlDrives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for 3.5s.18201
Malicious OutburstWeakenReleases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained for 20s.25201
MarchEnhancePlays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.15201
Meteor ShowerPoundUnleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.801
Moon ImpactDamagePulls the target while gathering a full moon above, then throws it at the target to trigger an explosion and deal damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 20%.1151
Morphling SkillRanged1201
Nebula BurstDamage BoostInhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased.18101
Nightmare DevourerHealRestores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks.1201
Nimbi AttackCombo, Abnormal StatusSummons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.1201
Nimbi BurstDamage BoostInhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.18101
Noisy StrikesBREAKTeleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.1101
Off-Key Shock WaveBREAKTeleports all Hummins next to the target and unleashes a Tackle attack, dealing damage.1101
Oozing MaliceWeakenReleases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received for 20s.25201
Phantom BarrageREGENSlams all targets within range that are affected by [Fire Debuff] from a distance. Restores EP for each stack of [Fire Debuff] on the target, EP.1801
Phantom Flame CannonAbnormal Status, DamageJumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].801
PhantomflyREGENCreates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.1201
Plant ChargeDashRams into the target with the body.1101
Prismana SlamPoundStrikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to 45% Might, and gains [Super Armor] for 5s.1201
Prismana SlashDamageLunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.1201
Quake ImpactBREAKBursts out of the ground, causing shock waves across a large area.801
Radiant DartWeakenLaunches a Radiant Dart at the target, continuously dealing damage to targets along its path. Each hit applies 1 stack of [Healing Reduction], up to 16 stacks. Each stack reduces healing received by -5% for 20s.10201
Resting WhirlwindBREAKFlaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.1151
Rock Ball BlastDamageLaunches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.801
Rock SmashTransformLeaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.801
Rock TackleRockCharges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.1801
Rolling BallDashTransforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.1401
Rolling Mud BallAimKicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it.1201
Rose GardenDamage BoostCreates a magic circle beneath itself. Allies within range gain increased Grass Crit Damage for 30s.801
Sandstorm SpinBarrageSpins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.1101
Scream SplitterDamage BoostFires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet’s damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.1101
Secret Fragrance MarkVulnerability, MeleeDeals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.1801
Seismic WaveBarrage, PoundContinuously releases shock waves, dealing damage every second for 8s.1401
Self-DestructionDamage BoostContinuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning Elemental Boost increases for 30s.801
Shadow CutDamageCurls into a ball and spins with a blade sticking out, dealing damage.1201
Shadow MagicCloneImmediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user’s basic attacks and skills, dealing damage equal to 20% of the user’s damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user.1201
Shard ImpactControlQuickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for 2s.15201
Shooting Star GlideDashFlies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s.1201
Shooting StarsDamageShoots stars to attack a target, dealing damage.1201
Shooting StarsDamageFires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.1201
SkyfallPoundFlies up and dives down to hit the ground, dealing huge amount of damage.801
Sonar AttackVulnerabilityFires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit for 5s.1201
Sonic BoomBREAK, EnhanceUnleashes a sonic blast around itself and instantly fills [Volume].801
Spark EnergyAbnormal StatusHurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].1201
Sparkling RoseDamageRemoves negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.1201
Spiral BladeVulnerabilityFires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by -3%, up to 5 stacks, for 20s.1201
Splash ShieldShield, BREAKGains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.15201
Spring of LifeHealCreates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.801
Star GlideDashFlies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo’s EP recovery rate by 10% for 10s.1201
SurfPuddle, DashSummons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.15201
SurgeHealRestores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once.1201
Tactical KickWeakenQuickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by -30% for 10s.1201
Target WeaknessVulnerabilityApplies Weakness Mark to all targets within view range for 30s. Also reduces targets’ Wind Resistance for 30s.801
Thorny BlessingEnhanceGrants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s.18301
Thorny RainComboRapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.1101
Thunder ImprintEnhanceGains [Thunder Imprint]. While active, each hit against a target stores the damage dealt on the target. When the effect ends, all stored damage is dealt at once. Recasting the skill during this period triggers the stored damage early. Lasts 8s. If the target has 10 stacks of [Lightning Debuff], consumes them to deal an additional 100% damage.10301
Thunder LanceControlDeals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s.801
Thunder SlamPoundThrows a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal 70% extra damage.1201
Thunder SweepDamage Boost, Draw InPerforms a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage for 20s.1301
Thunder TailBREAKChannels the power of lightning, swinging its tail to attack targets ahead. This skill grants 50% additional Crit Rate.1201
Thunderfeather VolleyDamageTransforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to 20 Might.801
Tornado Wind OrbAimLaunches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.1201
Torrent BladeDamagePerforms a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to 30% Might, and increase basic attack range after the slash for 6s.801
Treat FeedHealPulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.18301
TruceDamage ReductionCreates a field that continuously grants allies within range 35% damage reduction for 7s.801
Unbroken Flameruff SpiritBREAKFires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times.1201
Vine EntanglementControlLaunches a circular magic attack around the target. If affected targets are on grass, they are bound by vines and enter a [Stunned] state for 3s.15101
Vitality BloomsREGEN, HealCreates a circular magic field underfoot, restoring EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.20101
WaltzDamage BoostPlays music and gains the movement-series buff: [Waltz], increasing Crit Damage for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.1501
Water CannonPuddle, BREAKJumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.1101
Water CannonadePuddle, BREAKJumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.1201
Water RushBarrage, HealFires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2.5% HP per second to Water element allies in range.10101
Weakening SlamCombo, PoundJumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.1151
Weakening SmashCombo, PoundJumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.1151
Whirling Blossom RainDash, RangedSpins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams.1201
Wild ShowCharge, BREAKHold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.1201
Wind Bomb RushAimGoes all out, rapidly firing a continuous barrage of Wind Bombs.1451
Wind CounterCounterEnters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s.15201
Withering BloomHealReleases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.18201
Withering BloomHealReleases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.15201
Wolfpack OnslaughtBREAKSummons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.801
Wrath of the SeaDamage BoostSummons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members for 30s.801
Zephyr’s BreathEnhanceDeals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.801