Aniimo Ranged Skills

Ranged is an Aniimo skill tag. ATK is the most used skill that carries it.

ATK0.1s cooldown

Wields the power of wind to attack targets from a distance.

ATK0.1s cooldown

Wields the power of grass to attack targets from a distance.

ATK0.1s cooldown

Wields the power of water to attack targets from a distance.

ATK0.1s cooldown

Wields the power of lightning to attack targets from a distance.

ATK0.1s cooldown

Wields dark power to attack targets from a distance.

ATK0.1s cooldown

Wields the power of fire to attack targets from a distance.

ATK0.1s cooldown

Wields the power of earth to attack targets from a distance.

ATK0.1s cooldown

Wields the power of light to attack targets from a distance.

Verdant Beam1s cooldown, 20 EP

Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

ATK0.1s cooldown

Wields the power of fire to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of wind to attack targets from a distance.

Hypnotic Cloud Shot1s cooldown, 20 EP

Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.

Morphling Skill1s cooldown, 20 EP
Whirling Blossom Rain1s cooldown, 20 EP

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams.

ATK0s cooldown
ATK0.1s cooldown

Wields elemental power to attack targets from a distance.

ATK0.1s cooldown

Wields the power of ice to attack targets from a distance.

ATK0.1s cooldown

Wields the power of water to attack targets from a distance.

ATK0.1s cooldown

Wields the power of lightning to attack targets from a distance.

ATK0.1s cooldown

Wields the power of grass to attack targets from a distance.

ATK0.1s cooldown
ATK0.1s cooldown

Wields the power of earth to attack targets from a distance.

ATK0.1s cooldown

Wields the power of wind to attack targets from a distance.

ATK0.1s cooldown
ATK0.1s cooldown
ATK0.1s cooldown

Wields dark power to attack targets from a distance.

ATK0.1s cooldown

Wields the power of light to attack targets from a distance.

ATK0.1s cooldown

Wields elemental power to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields elemental power to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of ice to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of water to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of lightning to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of fire to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of grass to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of earth to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of wind to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of darkness to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of light to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields elemental power to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of ice to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of water to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of lightning to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of fire to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of grass to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of earth to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of darkness to attack targets from a distance.

ATK0.1s cooldown

(BREAK) Wields the power of light to attack targets from a distance.

Black Hole Generation1s cooldown, 20 EP
Cyclone1s cooldown, 20 EP

Generates a cyclone at the feet of a target, dealing continuous damage.

Electric Shock Induction1s cooldown, 20 EP

Kicks powerfully off the water behind you to quickly retreat, while leaving behind a cloud of electricity that continues to track the target, dealing damage for 5s.

Flame Cyclone1s cooldown, 20 EP

Generates a cyclone of flame at the feet of the target, dealing continuous damage.

Frost Blade Vortex1s cooldown, 20 EP

Throw an ice blade to ATK the target. The ice blade will spin at the endpoint for 8 time, dealing Damage Over Time.

Frost Moon Strike1s cooldown, 30 EP

Drops a lunar bomb filled with ice power on a target and triggers an explosion.

Gravity Aniipod Generation1s cooldown, 20 EP
Gushing Combo1s cooldown, 20 EP

Condenses a water stream beneath the target's feet to continuously Shock Wave the target. CRIT Damage dealt is increased by 100%.

Leaf Whip Tail1s cooldown, 20 EP

Swings its sharp leaf blade to strike and Push the target, preventing it from getting close.

One-Hit BREAK1s cooldown
Scattered Petals1s cooldown, 20 EP

Unleashes a flurry of homing magical petals at the target.

Spring Surge1s cooldown, 20 EP

Condense water at the target's feet to unleash a Water Rush at the target.

Spring Sword1s cooldown, 20 EP

Extends its arm to throw its blade at the target in front, dealing physical damage. When the blade returns, it pulls any common target closer to the Aniimo.

Throw Ice Blade1s cooldown, 20 EP

Throw an ice blade at the target; the blade will spin upon impact, dealing damage over 3s.

Tornado Generation1s cooldown, 20 EP
Waves1s cooldown, 20 EP

Summon waves to hit the target with Shock Wave, dealing Damage.

White Hole Generation1s cooldown, 20 EP