Aniimo Vulnerability Skills
Vulnerability is an Aniimo skill tag. Fanatic Clawing is the most used skill that carries it.
Claws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.
Fires 3 Light missiles at targets, prioritizing different targets. Applies [Fox Mark] to targets hit, reducing their Light Resistance by -5%. Stacks up to 3 times and lasts 10s.
Claws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.
Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.
Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance for 20s.
Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance for 30s.
Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.
Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit for 5s.
Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by -3%, up to 5 stacks, for 20s.
Applies Weakness Mark to all targets within view range for 30s. Also reduces targets’ Wind Resistance for 30s.
Vanishes and reappears behind the target, dealing AoE damage and increasing the damage the target takes for a short time.
Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.4s applies Weakness Mark to it, reducing its CRIT resistance and its damage dealt by -5% for 20s.
Deals damage to targets in front and applies [Secret Fragrance] for 20s. While the mark is active, Dark basic attacks deal 60% bonus damage to the target and have a 25% chance to deal an additional hit equal to the Might of Fragrancier’s basic attack. Trigger interval: 0.5s.