Aniimo Stealth and Awareness

A creature notices you by what you are doing and what you are standing in. Crouch in cover and it barely notices at all.

How sneaking works

Every wild Aniimo carries an awareness bar. What you do near it adds points a second, and when the bar reaches that creature’s alert threshold it reacts. Stop feeding the bar and it drains again.

So sneaking is a budget, not a coin flip. Crouching in tall grass costs nothing at all for most creatures, which means you can close the entire distance in grass and arrive with an empty bar. Crouching on open ground costs 0.5 a second against a bar of 100, so you still have roughly three minutes. Sprinting in the open costs up to 2.

Water never hides you. Wading, crouching and swimming all score the same 1 a second, which is nearly what running on open ground costs. Grass is the cover that works; water only looks like cover.

83 of the 94 creatures with a profile can be approached this way. The rest alert the moment they sense you, and no approach changes that.

Can you sneak up on it?

94 creatures

BailiteYesYes00.51.520
BaleetleYesYes00.51.520
BesauceYesYes00.51.520
BlazenYesYes00.51.520
BoltyYesYes00.51.520
BoneskyYesYes00.51.520
BouldusYesYes00.51.520
BudclawYesYes00.51.520
BudsquireYesYes00.51.520
BulblyYesYes00.51.520
CelestisYesYes00.51.520
ChirpiYesYes00.51.520
CoralizYesYes00.51.520
CornetYesYes00.5220
CoziteYesYes00.51.520
CubboYesYes00.51.520
DazmandYesYes00.51.520
DewyNo, always noticesYes00.51.5200
DreapleYesYes00.51.520
EklueYesYes00.51.520
EkoYesNo10.51.520
EmberpupYesYes00.51.520
ErlathYesYes00.51.520
FahlooYesYes00.51.520
FenmaneYesYes00.51.520
FennelunYesYes00.51.520
FenrierYesYes00.51.520
FentuftYesYes00.51.520
FlamerionYesYes00.51.520
FlameruffYesYes00.51.520
FlutternymYesYes00.51.520
FragrancierYesYes00.51.520
FulmintisNo, always noticesYes00.51.5200
GeoclawYesYes00.5220
GeodebackYesYes00.51.520
GlacyYesYes00.51.520
GlynseraYesYes00.51.520
GracewingYesYes00.51.520
GrizboYesYes00.51.520
HelgonNo, always noticesYes00.51.5200
HelionYesYes00.51.520
HelmutNo, always noticesYes00.51.5200
HelmwhelpNo, always noticesYes00.51.5200
HexxinYesYes00.51.520
HumminYesYes00.51.520
IgnitisNo, always noticesYes00.51.5200
InfergonNo, always noticesYes00.51.5200
InferlupaYesYes00.51.520
IrisYesYes00.51.520
IrisalYesYes00.51.520
IrisalisYesYes00.51.520
JawlingNo, always noticesYes00.51.5200
LavazarYesYes00.51.520
LeafyYesYes00.51.520
LuminelleYesYes00.51.520
LunaraYesYes00.51.520
MagmarexYesYes00.51.520
MalangelYesYes00.51.520
MalevseraYesYes00.51.520
MelloblumYesYes00.51.520
MinespineYesYes00.51.520
NimbiYesYes00.5220
PanpantaYesYes00.51.520
PawneyNo, always noticesYes00.51.5200
PebblingYesYes00.51.520
PiopiotaYesYes00.51.520
PomawkYesYes00.51.520
PomeggYesYes00.51.520
PopotaYesYes00.51.520
PrankyYesYes00.51.520
ReefishYesYes00.51.520
RookeyNo, always noticesYes00.51.5200
ScorchhowlYesYes00.51.520
SheldonYesYes00.51.520
ShellyYesYes00.51.520
SherroYesYes00.51.520
ShrubclawYesYes00.5220
SkippyYesYes00.51.520
SoleonYesYes00.51.520
SomniwingYesYes00.51.520
SparkelfYesYes00.51.520
SparkiYesYes00.51.520
SquarrelYesYes00.51.520
SquashelYesYes00.51.520
StellarysYesYes00.51.520
SusutaYesYes00.51.520
ThornbladeYesYes00.51.520
TromberYesYes00.51.520
TubsterYesYes00.5220
TuckinYesYes00.51.520
TurboYesYes00.51.520
VeilfloatYesYes00.51.520
WaleetleYesYes00.51.520
WisptisNo, always noticesYes00.51.5200

The three rate columns are awareness points a second while you do that thing. Alerts at is how many points that creature tolerates before it reacts, so a high number is a long approach and a low one is a short fuse. A blank cell means the game scores no value for that pairing, which is not the same as scoring zero.

What every profile agrees on

Crouching in grass

0 a second, one profile aside

Crouching in the open

0.5

Sprinting in the open

up to 2

Anything in water

1

Water is the trap. It never hides you: wading, crouching or swimming all score the same 1 a second that running on open ground nearly does. Tall grass is the opposite and zeroes you out entirely while you crouch, walk or run, on every awareness group but one. The exception is PG_10441_Stage1, which scores tall grass the same as open ground.

Awareness a second

What you are doingOpen groundTall grassWater
Standing still0.10 to 1not scored
Crouching0.50 to 11
Running1.2 to 1.50 to 11
Sprinting1.5 to 211

A range means it varies by creature. “Not scored” means the game has no entry for that pairing, which is not the same as scoring zero.

What each cover type hides

9 of the 16 profiles still score you at 1 a second while you run through tall grass. Anything on those profiles has to be approached crouched, or from outside its cone.

NimbiCornetTubsterShrubclawGeoclawEkoFlameruffScorchhowlInferlupaCelestisStellarysTromberIrisalPrankyGlacyLeafyTurboDreapleHumminHexxinTuckinBudclawSparkiFlamerion

Every profile

A profile is one set of awareness rules. The game writes 58 groups of creature and they resolve to 16 distinct profiles, so most creatures share theirs with others. Each card is one profile: the four numbers per action are open ground, tall grass and water in that order, "alerts at" is the awareness it tolerates before reacting, and "forgets at" is how fast the bar drains once you stop.

Sprint cost 1.5 a second

16 groups · 10 creatures
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 0 / 1Sprinting 1.5 / 1 / 1
Alerts at 20 of 100Forgets at -15 a second after 2sNeeds line of sightSees 6m out over 240°, x16 at point blank

EmberpupChirpiIrisSkippyFlutternymBudsquirePomeggPomawkCubboGrizbo

Sprint cost 1.5 a second

1 group · 1 creature
Standing still not scored / 1 / not scoredCrouching 0.5 / 1 / 1Running 1.2 / 1 / 1Sprinting 1.5 / 1 / 1
Alerts at 20 of 100Forgets at -15 a second after 2sSees 13m out over 240°, x16 at point blank

Eko

Sprint cost 1.5 a second

2 groups · 67 creatures
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 1.5 / 1 / 1
Alerts at 20 of 100Forgets at -15 a second after 2sNeeds line of sightSees 13m out over 240°, x16 at point blank

FlameruffScorchhowlInferlupaCelestisStellarysTromberIrisalPrankyGlacyLeafyTurboDreapleHumminHexxinTuckinBudclawSparkiFlamerion+49 more

Sprint cost 2 a second

3 groups · 1 creature
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -8 a second after 2sNeeds line of sightSees 40m out over 240°, x80 at point blank

Nimbi

Sprint cost 2 a second

4 groups · 4 creatures
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -20 a second after 2sNeeds line of sightSees 17m out over 90°, x19.2 at point blank

CornetTubsterShrubclawGeoclaw

Sprint cost 2 a second

1 group
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -25 a second after 2sNeeds line of sightSees 8.5m out over 90°, x9.6 at point blank

Sprint cost 2 a second

1 group
Standing still not scored / not scored / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 0 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at 0 a second after 2sNeeds line of sight

Sprint cost 2 a second

1 group
Standing still not scored / not scored / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -8 a second after 2sNeeds line of sightSees 17m out over 90°, x19.2 at point blank

Sprint cost 2 a second

2 groups
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.5 / 0 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -15 a second after 2sNeeds line of sightSees 15m out over 240°, x80 at point blank

Sprint cost 2 a second

1 group
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.5 / 0 / 1Sprinting 2 / 1 / 1
Alerts at 20 of 100Forgets at -10 a second after 2sNeeds line of sightSees 15m out over 240°, x80 at point blank

Sprint cost not scored a second

1 group
Standing still 0.1 / not scored / not scoredCrouching not scored / not scored / not scoredRunning not scored / not scored / not scoredSprinting not scored / not scored / not scored
Alerts at 20 of 95Forgets at -8 a second after 2sSees 17m out over 90°, x19.2 at point blank

Always notices you

9 groups · 11 creatures
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 0 / 1Sprinting 1.5 / 1 / 1
Alerts at 200 of 100Forgets at -15 a second after 2sNeeds line of sightSees 17m out over 240°, x16 at point blank

DewyWisptisIgnitisHelmutPawneyRookeyJawlingHelmwhelpHelgonInfergonFulmintis

Always notices you

5 groups
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 200 of 100Forgets at -20 a second after 2sNeeds line of sightSees 15m out over 90°, x32 at point blank

Always notices you

9 groups
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 200 of 100Forgets at -8 a second after 2sNeeds line of sightSees 17m out over 120°, x16 at point blank

Always notices you

1 group
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 0 / 1Sprinting 2 / 1 / 1
Alerts at 200 of 100Forgets at -15 a second after 2sNeeds line of sightSees 17m out over 240°, x5.36 at point blank

Always notices you

1 group
Standing still not scored / 0 / not scoredCrouching 0.5 / 0 / 1Running 1.2 / 1 / 1Sprinting 2 / 1 / 1
Alerts at 200 of 100Forgets at -25 a second after 2sNeeds line of sightSees 8.5m out over 90°, x9.6 at point blank

94 creatures resolve to a profile through their wild instances. The rest only appear in scripted encounters, where awareness is set by the script rather than by the creature.

Frequently asked questions about Aniimo stealth and awareness

How do you sneak up on an Aniimo?

Crouch, and stay in tall grass. For most creatures crouching in grass adds no awareness at all, so you can close the whole distance. On open ground crouching costs 0.5 a second against a bar of 100, so you still have room; sprinting costs up to 2.

Does water hide you in Aniimo?

No. Water scores 1 a second whatever you are doing in it, so crouching in water is no better than running in it. Grass is the cover that works.

Why do some Aniimo always spot me?

Five of the sixteen awareness profiles set the alert threshold above the maximum the bar can reach, which means the creature reacts the moment it senses you. Nothing you do on approach changes it, so those have to be caught by other means.

Does throwing an Aniipod near an Aniimo alert it?

Yes. A cube landing nearby adds awareness, and a cube that hits adds more. On most profiles both are small, but they are not free, so a missed throw makes the next one harder.