Aniimo Charge Skills

Charge is an Aniimo skill tag. Burn Breaker is the most used skill that carries it.

Burn Breaker1s cooldown, 30 EP

After charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.

Energy Orb1s cooldown, 10 EP

Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.

Wild Show1s cooldown, 20 EP

Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.

Abnormal Status Detonation1s cooldown, 30 EP

Unleashes a powerful bombardment forward. Hold the Skill button to Charge; depending on the Charge stage, deals 100%/1.25%/1.5% Might Damage respectively. When maximum Charge stage is reached, if the target has 10 stacks of Fire Abnormal Status, consumes 10 stacks and deals a second instance of Damage.

Burn Breaker1s cooldown, 30 EP

After charging, unleash a powerful blast forward, dealing damage. Upon reaching the maximum Charge stage, consume all remaining Energy and dash up to 6 meters to the Lock On target to strike, dealing an additional 30% damage for every extra 10 Energy consumed.

Wild Show1s cooldown, 20 EP

Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front and applying [Stun] for 0.5s. A well-timed release deals an additional 30% BREAK damage, and the perfect release window opens earlier.

Hold to charge, continuously powering up the blast. While charging, gains Super Armor and Damage Reduction. Each blast consumes 50% of current HP to greatly increase damage and range. (This skill cannot reduce HP below 25%.)