Aniimo Shield Skills
Shield is an Aniimo skill tag. Cloud Shield is the most used skill that carries it.
Creates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by -15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18.75% max HP instead, and stamina consumption is reduced by -18.75% for 30s.
Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.
Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.
Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. When the shield expires, converts 30% of the remaining shield into healing.
Release a grass Shield to protect yourself. While the Shield is active Over Time, you will not enter Abnormal Status.
Deploys a shield to protect itself, absorbing damage up to 20% of Max HP for 30s. When the shield shatters, ice crystals shoot outward.
Release a Wind Shield to protect yourself, negating 20% of your maximum health in damage for 15s. While the Wind Shield is active, your movement speed increases by 15%.
Continuously fires waves of homing cyclones forward. Each hit grants the user a shield.
Enters a defensive stance and gains a massive shield that rapidly decays over time. When the shield disappears, deals damage to nearby targets based on the shield value change for its duration.
Fires 6 cyclones in all directions. Each hit grants the user a shield. After a short delay, the cyclones return to the user. If the user has a shield when a cyclone returns, it deals AoE damage based on the shield value.