Aniimo Damage Boost Skills
Damage Boost is an Aniimo skill tag. Torrent Slam is the most used skill that carries it.
Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.
Spins to slash, dealing Grass damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.
Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light Damage Amp by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time.
Spins to slash, dealing Dark damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.
Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.
Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.
Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage for 30s.
Grants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s.
Enhances the blade, increasing skill Crit Rate by 35% for 20s.
Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.
Ignite the flames to inspire the entire Team, increasing the party's Fire Elemental Boost. When it ends, restores of the Energy Cost spent during the effect ( points). Lasts for 12 seconds.
Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.
Passion Heats Up, dealing AoE Damage and increasing nearby allied units' Fire Elemental Boost for 30 seconds
Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.
Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s.
Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased.
Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.
Creates a magic circle beneath itself. Allies within range gain increased Grass Crit Damage for 30s.
Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet’s damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.
Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning Elemental Boost increases for 30s.
Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage for 20s.
Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members for 30s.
Ignites flames to inspire the whole team, increasing Fire Elemental Boost. At the end, restores 10% of Energy consumed during the effect (up to 10 points), lasting 12s.
Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases, and their BREAK efficiency increases for 20s.
Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.
Quickly sweeps with Thomas Roundhouse Kick, dealing area damage and pulling nearby targets towards you. This kick has a 50% larger range. Meanwhile, increases the entire team’s Lightning DMG CRIT Rate for 20s.
Plays music and gains the movement-series buff [Waltz], increasing Crit Damage for 20s. Also gains [March]. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.