Aniimo Counter Skills
Counter is an Aniimo skill tag. Thorny Defense is the most used skill that carries it.
Enters a defensive stance, reducing damage taken by 20%. While in this state, it counters when attacked. If attacked just as the skill is used, its Crit Rate increases by 30% for 15s.
Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Enters the [Ballistic Guard] state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.
Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s.
Contracts its body, greatly increasing defense. Unable to perform normal attacks. When receiving ATK, generates a shockwave in the surrounding area, dealing Physical Damage with Knock Back.
Swings the great sword forward. If the caster takes damage from a target while casting, immediately counters, becomes immune to damage, and triggers a combo skill. Press the skill again to deal extra damage equal to 11 Might. Triggering the counter instantly resets the skill’s cooldown.
Assumes a counterattack stance to gain 50% damage reduction, and instantly fights back after taking a hit, dealing 1.5x BREAK damage. If the hit takes place at the exact moment of casting the skill, deals 2x BREAK damage.
Enters a defensive stance, reducing damage taken by 20%. While in this state, it counters when attacked. If attacked just as the skill is used, its Crit Rate increases by 30% for 15s.
Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. While the effect is active, other skills can be used and movement is allowed. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s.
Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. Other skills can be used and movement is allowed while the effect is active. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and inflicts [Stun] on the target for 1.5s.
Enters a defensive stance and becomes immune to damage for up to 3s. When attacked or canceled manually, counters the target and slightly increases P.DEF and M.DEF. If the caster is attacked right as the skill activates, triggers a powerful counter that deals heavy damage and greatly increases P.DEF and M.DEF. The counter stuns targets in range.