Aniimo Dodge Skills
Dodge is an Aniimo skill tag. Fire Kick is the most used skill that carries it.
Jumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and increases damage by 20% for 20s.
Jumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Blockade on hit targets for 8s.
Quickly retreats, leaving behind a jellyfish clone that releases a Lightning Discharge to attack targets and slow them by -15% for 10s.
Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.
Jumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Paralysis on hit targets for 5s.
Quickly retreat, leaving behind an Ice Mark at your original location. When a target comes into contact with the mark, it explodes, dealing damage and applying a 20% slow effect for 10s.
Perform a backflip to launch a Wind Bomb at the target’s feet; upon impact, it explodes, dealing damage and increasing the entire team’s Wind Element DMG by 40% for 10s.
Kicks powerfully off the water behind you to quickly retreat, while leaving behind a cloud of electricity that continues to track the target, dealing damage for 5s.
Quickly leap up to Dodge an ATK, then dive kick the target to deal Damage. If an ATK is successfully Dodged, deals 200% Damage
Flash backward a set distance, leaving behind a magical zone that lasts for 6s, applying the Parasite effect to any enemies who enter it during that time. [Parasite]: Deals 1% of the target’s maximum health as damage per second; this effect is halved against Alphas and Elites. After 5 seconds, it transitions into the Maturity effect, which lasts for 10s.
Quickly retreat while leaving a mark on the ground. Use the Skill again to teleport to the mark's location.
Quickly leap up to Dodge attacks, then dive down with flames surrounding the body to deal Damage to targets around the landing point and apply 2 stacks of Flame Abnormal Status. When successfully Dodging target's ATK, deal 1.2% Damage and apply 3 stacks of Flame Abnormal Status.
Blinks backward a short distance, leaving behind a black hole for 6s that continuously deals damage and pulls targets toward its center.