Aniimo Aim Skills

Aim is an Aniimo skill tag. Fire Bolt is the most used skill that carries it.

Fire Bolt1s cooldown, 10 EP

Launches a fireball at the target and applies 2 stacks of [Fire Debuff] for 5s. Hold the skill button to aim.

Water Orb1s cooldown, 10 EP

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Fire Orb1s cooldown, 20 EP

Throws an explosive fireball at the target. Press and hold to aim.

Bubble Rush1s cooldown, 10 EP

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Cannon Mode5s cooldown

Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.

Rolling Mud Ball1s cooldown, 20 EP

Kicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it.

Tornado Wind Orb1s cooldown, 20 EP

Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.

Wind Bomb Rush1s cooldown, 45 EP

Goes all out, rapidly firing a continuous barrage of Wind Bombs.

Charging Beam1s cooldown, 10 EP

Fire a powerful laser beam that penetrates along a straight path and deals area Damage to all targets hit, restoring an additional 5 Ultimate Point after hitting targets.

Freezing Beam1s cooldown, 10 EP

Launches a freezing beam. Hold to consume EP for continuous damage.

Gundam - Tower Climb1s cooldown, 20 EP

Launch Kim metal cannonballs, dealing area Damage

Icy Finish20s cooldown, 10 EP

Shoots Ice Orbs to attack a target. Press and hold the skill button to aim from a long distance.

Psychic Orb1s cooldown, 20 EP

Throws a concentrated Spirit projectile that deals damage to the target.

Sol Beam1s cooldown, 10 EP

Fires a solar beam that deals Damage to the target. Hold down the Skill button to consume Energy for continuous ATK.

Steel Bullet1s cooldown, 20 EP

Launch Kim metal cannonballs, dealing area Damage

Verdant Shock Wave1s cooldown, 10 EP

Gathers the power of grass to unleash an Energy Shock Wave to ATK targets in front.

Whirlgrass Shot1s cooldown, 20 EP

Throw a Grass Storm that explodes upon hitting the target to ATK the target.

Wind Bomb Rush1s cooldown, 45 EP

Goes all out, rapidly firing a continuous barrage of Wind Bombs. Each different Symphony buff active reduces EP cost by -8%.