Aniimo Combo Skills

Combo is an Aniimo skill tag. Guardbreak Slam is the most used skill that carries it.

Guardbreak Slam1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Guardbreak Smash1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Rhythm Combo0s cooldown, 10 EP

Performs a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume].

Blazing Fist Barrage1s cooldown, 30 EP

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Flaming Claws1s cooldown, 15 EP

Casts Flaming Claws at the target. A powerful claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal additional damage equal to 30% Might.

Flowing Water Slash5s cooldown, 20 EP

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Nimbi Attack1s cooldown, 20 EP

Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.

Thorny Rain1s cooldown, 10 EP

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

Weakening Slam1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Weakening Smash1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Blazing Fist Barrage1s cooldown, 30 EP

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. If the first hit lands on a Pinecone-marked target, the second hit no longer needs to land on a Pinecone-marked target to trigger [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Flowing Water Slash5s cooldown, 20 EP

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. Absorbing water no longer consumes Puddles.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. Absorbing water no longer consumes Puddles.

Healing Flame1s cooldown, 10 EP

Restores own HP

Lion Combo1s cooldown, 10 EP

Launch consecutive ATK against the target, up to three stages.

Nimbi Attack1s cooldown, 20 EP

Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi follows the target.

Thorny Rain1s cooldown, 10 EP

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row. Grants 1 stack of [Sword Dance] for 15s. The next basic attack skips directly to the third hit.