Aniimo Abnormal Status Skills
Abnormal Status is an Aniimo skill tag. Boomerang Blade is the most used skill that carries it.
Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.
Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.
Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.
Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage for 30s.
Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.
Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.
Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].
Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.
On hit, puts the target into [Sleeping], increasing damage taken by the target by -25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.
Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].
Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.
Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.
Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].
Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].
On hit, inflicts [Hypnosis] on the target, increasing their damage taken by -25% and preventing them from acting. Removed when the target takes damage. Lasts 5s. Does not affect Grass-type Aniimo.
Sweeps its breath forward, attacking targets and applying 12 stacks of Fire Debuff.
Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi follows the target.
Flash backward a set distance, leaving behind a magical zone that lasts for 6s, applying the Parasite effect to any enemies who enter it during that time. [Parasite]: Deals 1% of the target’s maximum health as damage per second; this effect is halved against Alphas and Elites. After 5 seconds, it transitions into the Maturity effect, which lasts for 10s.
Wave your hand forward to knock back the target, dealing damage and applying the Parasite effect. [Parasite]: Deals 1% of the target’s maximum health as damage per second; this effect is halved against Alphas and Elites. After 5 seconds, it evolves into the Maturity effect, lasting 10s.
Attack the rectangular area ahead three times with vines. Inflict the Bleed status on hit, dealing 5% of your attack power as damage per second for 20s.
Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.
Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.
Release a Thunder Field centered on the target that continuously follows it. While the target is inside the Thunder Field, getting hit by a Lightning ATK will trigger an additional Lightning ATK and inflict Lightning Debuff on the target. The Thunder Field lasts 8s. Lightning ATK triggered by the Thunder Field grants 2 stacks of Thunderbond.