Aniimo Damage Skills

Damage is an Aniimo skill tag. Boomerang Blade is the most used skill that carries it.

Boomerang Blade1s cooldown, 20 EP

Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

Ice Strikes1s cooldown, 20 EP

Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].

Bubble Blast0s cooldown, 10 EP

Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.

Cloud Orb1s cooldown, 10 EP

Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 1.8% Might.

Ice Ball Cutting1s cooldown, 20 EP

Raises the ice ball and rolls forward, dealing a large amount of damage.

Lightning Dart5s cooldown, 20 EP

Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time.

Moon Impact1s cooldown, 15 EP

Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.

Stone Ball Cutter1s cooldown, 20 EP

Raises the stone ball and rolls forward, dealing a large amount of damage.

Thunder Bolt8s cooldown, 10 EP

Tosses projectiles formed from thunderclouds to attack the targets. When in the [Shrouded in Mist] state, the projectiles will explode after hitting targets, dealing damage equal to 1.2% Might and inflicting [Paralysis] on the targets for 5s.

Vortex of Petals1s cooldown, 20 EP

Generates a large vortex of petals at the feet of the target to attack it.

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

Beat of Passion1s cooldown, 20 EP

Keeps playing, sending sound waves forward to damage targets.

Blasting Roses1s cooldown, 20 EP

Releases petals that track and attack the target. This skill gains 35% extra Crit Rate.

Comet Aureus8s cooldown

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

Critical Hit1s cooldown, 30 EP

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.

Dancing Petals8s cooldown

Spins and releases a storm of petals to attack a target.

Dark Soul1s cooldown, 20 EP

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

Darkwheel Slash1s cooldown, 20 EP

Lifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional 4% Damage to Shields.

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

Cleaves through space, dealing heavy Physical damage.

Disruptive Current1s cooldown, 10 EP

Releases a current of electricity, damaging targets ahead.

Elegant Waltz8s cooldown

Repeatedly stabs a target with its thorn blade.

Falling Star8s cooldown

Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.

Florae Descent8s cooldown

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

Flowing Water Slash5s cooldown, 20 EP

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Focused Beam1s cooldown, 50 EP

Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.

Frost Tail Strike1s cooldown, 15 EP

Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.

Hot Breath8s cooldown

Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].

Ice Tornado8s cooldown

Turns into an icy tornado to continuously attack its targets.

Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.

Lava Breath1s cooldown, 20 EP

Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].

Lightning Break1s cooldown, 20 EP

Attacks the targets while break dancing.

Lightning Storm5s cooldown

Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.

Moon Impact1s cooldown, 15 EP

Pulls the target while gathering a full moon above, then throws it at the target to trigger an explosion and deal damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 20%.

Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].

Prismana Slash1s cooldown, 20 EP

Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.

Rock Ball Blast8s cooldown

Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.

Shadow Cut1s cooldown, 20 EP

Curls into a ball and spins with a blade sticking out, dealing damage.

Shooting Stars1s cooldown, 20 EP

Shoots stars to attack a target, dealing damage.

Shooting Stars1s cooldown, 20 EP

Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.

Sparkling Rose1s cooldown, 20 EP

Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.

Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to 20 Might.

Torrent Blade8s cooldown

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to 30% Might, and increase basic attack range after the slash for 6s.

Critical Hit1s cooldown, 30 EP

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might. After damage is resolved, retains 50% of the [Claw Mark] stacks.

Dark Soul1s cooldown, 20 EP

Teleports to the target and launches a wide-area assault. When the target’s HP is below 70%, damage increases by 1% for every 1% HP the target has lost. If this skill defeats the target, it can be recast for a short time without consuming EP.

Enhanced Bubble1s cooldown, 20 EP

Spits enhanced bubbles at the target. Effects vary by bubble color: orange bubbles deal AoE damage, blue bubbles restore 5 EP on hit, purple bubbles deal 20% additional damage, and gold and rainbow bubbles combine all three effects.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Flowing Water Slash5s cooldown, 20 EP

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. Absorbing water no longer consumes Puddles.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might. Absorbing water no longer consumes Puddles.

Focused Beam1s cooldown, 50 EP

Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range. After casting, immediately gain an additional 5 stacks of Dance Power.

Frost Tail Strike1s cooldown, 15 EP

Flips forward toward the target and slams the ground with its tail, dealing damage. Can consume 5 stacks of [Ice Debuff] to deal an additional 85% damage.

Full Barrage18s cooldown

Fires 12 missiles that randomly attack nearby targets.

Irisalis Shadow3s cooldown, 40 EP

After Iris Shot hits a target, summons 1 Iris Clone. The clone immediately fires a Floral Gleam Beam at the target and summons 1 additional clone. All clones last 30s. Casting the skill again resets the clones.

Lava Breath1s cooldown, 20 EP

Sweeps its breath forward, attacking targets and applying 12 stacks of Fire Debuff.

Shadow Cut1s cooldown, 20 EP

Curls into a ball, extends its blades, and spins continuously to deal damage. Gains greatly increased interruption resistance and can move while spinning.

Shooting Stars1s cooldown, 20 EP

Fires 5 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 20 times.

Skycleaver Slash0s cooldown, 35 EP

Swings the sword with force. On hit, removes [Blade] color by 1 stack and deals extra damage. A Green Blade follow-up deals damage equal to 50 Might. A Red Blade follow-up deals damage equal to 80 Might.

Super Jackpot8s cooldown

Spits a giant rainbow bubble at the target, dealing damage over a large area and immediately entering the [Jackpot] status for 10s.

[Alpha] Gale Guard20s cooldown

Enters a defensive stance and gains a massive shield that rapidly decays over time. When the shield disappears, deals damage to nearby targets based on the shield value change for its duration.