Aniimo Barrage Skills

Barrage is an Aniimo skill tag. Lightning Discharge is the most used skill that carries it.

Lightning Discharge10s cooldown, 10 EP

Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2.5% HP every second.

Floral Storm1s cooldown, 13 EP

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

Leaf Slash8s cooldown, 10 EP

Spins leaves around itself, dealing damage for 5.5s.

The Luminus Gust8s cooldown, 10 EP

Spins Cores around itself, continuously dealing damage and applying [Earth Debuff] for 5.5s.

Healing Impact1s cooldown, 10 EP

Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2.5% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.

Icy Gravel Dance1s cooldown, 20 EP

Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.

Lightning Blade Storm1s cooldown, 10 EP

After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.

Sandstorm Spin1s cooldown, 10 EP

Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.

Seismic Wave1s cooldown, 40 EP

Continuously releases shock waves, dealing damage every second for 8s.

Water Rush10s cooldown, 10 EP

Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2.5% HP per second to Water element allies in range.

Electromagnetic Shield1s cooldown, 20 EP

Your entire body is enveloped in electricity, allowing you to electrocute nearby targets for damage, lasting 15s.

Everything Must Go1s cooldown, 40 EP

Continuously spits bubbles at the target for 5s. The user can move while casting, but movement speed is reduced. This skill’s damage counts as basic attack damage.

Everything Must Go1s cooldown, 40 EP

Continuously spits bubbles at the target for 4s. The user can move while casting, but movement speed is reduced. This skill’s damage counts as basic attack damage.

Floral Storm1s cooldown, 13 EP

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Tap the skill again to stop casting.

Frost Blade Vortex1s cooldown, 20 EP

Throw an ice blade to ATK the target. The ice blade will spin at the endpoint for 8 time, dealing Damage Over Time.

Icy Gravel Dance1s cooldown, 20 EP

Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target. It also increases debuff buildup efficiency by 30% and expands the area by 30%.

Lightning Blade Storm1s cooldown, 10 EP

After dashing to the target, it continuously consumes Energy to perform consecutive slashes, increasing slash frequency by 20%. When Energy is depleted or tapped again, unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by the skill, the final Spinning Slash deals 100% increased damage.

Rolling Gravel1s cooldown, 30 EP

Roll forward and continuously strike the target with a body wrapped in sand and stone, dealing Damage.

Sandstorm Spin1s cooldown, 8 EP

Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.

Seismic Wave1s cooldown, 40 EP

Continuously releases shock waves, dealing damage every second for 8s. While [Seismic Wave] is active, taking damage releases an additional shock wave. Trigger interval: 1s.

Aims and fires 3 laser beams forward. Hold to consume Twine Energy and continue firing.

Spins and fires lasers in 5 directions simultaneously. Hold to consume Twine Energy and continue spinning.