Aniimo Weaken Skills

Weaken is an Aniimo skill tag. Bouncy Sling is the most used skill that carries it.

Bouncy Sling1s cooldown, 20 EP

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.

Here Comes the Bubble15s cooldown, 20 EP

Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.

Here Comes the Bubble15s cooldown, 20 EP

Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.

Ice Spikes12s cooldown, 20 EP

Creates an ice spike ahead, attacking and [freezing] the target for 2.5s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.

Leaping Sparks1s cooldown, 20 EP

Hurls an empowered fireball that explodes on impact, dealing area damage and causing affected targets to take 100% increased damage while shielded for 20s.

Malicious Outburst25s cooldown, 20 EP

Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained for 20s.

Oozing Malice25s cooldown, 20 EP

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received for 20s.

Radiant Dart10s cooldown, 20 EP

Launches a Radiant Dart at the target, continuously dealing damage to targets along its path. Each hit applies 1 stack of [Healing Reduction], up to 16 stacks. Each stack reduces healing received by -5% for 20s.

Tactical Kick1s cooldown, 20 EP

Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by -30% for 10s.

Charge in place to launch yourself, dealing damage to each target hit. If other targets are nearby after a hit.

Bouncy Sling1s cooldown, 20 EP

Charges up in place and launches itself forward, dealing damage in a 2.5-meter radius around the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.

Chain Lightning1s cooldown, 20 EP

Launch a lightning chain from your chest at the target. Upon hitting, it will chain to nearby enemies. The same target cannot be hit twice.

Elemental Shot15s cooldown
Energized Steel Claw1s cooldown, 20 EP

Inflicts a Physical DEF reduction effect on the target. The higher the current EP, the stronger the effect.

Euphoric Sonic Blast1s cooldown, 20 EP

Deals damage to all enemies within a circular area ahead and reduces their magic defense by 15% for 20s.

Intimidating Breath1s cooldown, 20 EP

Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.

Intimidation1s cooldown, 20 EP

Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.

Weakened120s cooldown
Weakening Melody1s cooldown, 20 EP

Deals damage to targets within the forward fan-shaped area and reduces their damage by 15% for 20s.

Weakness Ice Slash1s cooldown, 30 EP

Harnessing dual frost and ice, you deliver a rapid, sweeping strike that deals area damage to a fan-shaped zone ahead. It reduces the target’s Ice Resistance by 20% for 20s.