Aniimo Melee Skills

Melee is an Aniimo skill tag. ATK is the most used skill that carries it.

ATK0.1s cooldown

Wields the power of earth to attack targets at close range.

ATK0.1s cooldown

Wields dark power to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of earth to attack targets at close range.

ATK0.1s cooldown

Wields the power of water to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of fire to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of grass to attack targets at close range.

ATK0.1s cooldown

Wields the power of ice to attack targets at close range.

ATK0.1s cooldown

Wields the power of lightning to attack targets at close range.

ATK0.1s cooldown

Wields the power of fire to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of water to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of wind to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of darkness to attack targets at close range.

ATK0.1s cooldown

Wields the power of grass to attack targets at close range.

ATK0.1s cooldown

Wields the power of light to attack targets at close range.

ATK0.1s cooldown

Wields the power of wind to attack targets at close range.

ATK0.1s cooldown

Wields the power of lightning to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of ice to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of lightning to attack targets at close range.

Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.

ATK0.1s cooldown
ATK0.1s cooldown

Wields elemental power to attack targets at close range.

ATK0.1s cooldown
ATK0.1s cooldown

Wields the power of wind to attack targets at close range.

ATK0.1s cooldown
ATK0.1s cooldown
ATK0.1s cooldown

Wields elemental power to attack targets at close range.

ATK0.1s cooldown

Wields the power of ice to attack targets at close range.

ATK0.1s cooldown

Wields the power of water to attack targets at close range.

ATK0.1s cooldown

Wields the power of fire to attack targets at close range.

ATK0.1s cooldown

Wields the power of grass to attack targets at close range.

ATK0.1s cooldown

Wields the power of earth to attack targets at close range.

ATK0.1s cooldown

Wields the power of light to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields elemental power to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of light to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields elemental power to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of ice to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of water to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of lightning to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of fire to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of grass to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of earth to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of wind to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of darkness to attack targets at close range.

ATK0.1s cooldown

(BREAK) Wields the power of light to attack targets at close range.

Abyssal Maw1s cooldown, 20 EP

(BREAK) Wields the power of grass to attack targets at close range.

Backstab1s cooldown, 20 EP

Vanish and appear behind the target, unleashing a Critical Hit that deals Damage

Backstab1s cooldown, 20 EP

Vanish and appear behind the target, unleashing a Critical Hit that deals Damage

Breath1s cooldown, 20 EP

Deals damage to all targets within a fan-shaped area in front using its breath.

Chain Lightening1s cooldown, 20 EP

Fires a Lightening chain from the chest to ATK the target. Upon hit, it chains to nearby targets, dealing Magical Damage. The same target cannot be hit twice.

Charge Sweep1s cooldown, 20 EP

Raise the pincer to continue Charging. After 1s, you can Release again to quickly dash forward with a punch. You can move while Charging.

Charged Lightning Strike1s cooldown, 20 EP

Summons a bolt of lightning down upon your position, dealing damage to nearby targets while entering a charging state.

Chilling Gale Sweep15s cooldown, 20 EP

Gather power in your tail, then unleash a ferocious tail swipe to strike nearby foes, freezing them for 5s.

Cold Strike1s cooldown, 20 EP

Dash forward, then spin to ATK surrounding targets, dealing Damage.

Cutting Steel Blade1s cooldown, 20 EP

Spreads its wings to accumulate metal Energy, then flaps violently to fire two metal light waves that pierce and slice through the target.

Cyclone Strike1s cooldown, 20 EP

Perform a backflip to launch a Wind Bomb at the target’s feet; upon impact, it explodes, dealing damage and increasing the entire team’s Wind Element DMG by 40% for 10s.

Dance Pose1s cooldown, 30 EP

Spin and dance, applying a co-op buff to self (inherited on swap): each time another Skill is Released, Summon 1 Sugarfish to charge at the target and deal Damage, with a 1s trigger cooldown, buff lasts 20s

Dash Spiral1s cooldown, 30 EP

Spins and charges toward the target direction, delivering three slashing strikes to targets along the path, each strike dealing Damage.

Deadly Steel Claws1s cooldown, 20 EP

Attack targets in front with hard claws, dealing 2x BREAK Damage.

Demonic Sound1s cooldown, 20 EP

Deals Damage to a circular area in front.

Dig In0s cooldown
Electric Discharge1s cooldown, 20 EP

Release electrical energy around to ATK targets, dealing Damage

Energized Steel Claw1s cooldown, 20 EP

Inflicts a Physical DEF reduction effect on the target. The higher the current EP, the stronger the effect.

Euphoric Sonic Blast1s cooldown, 20 EP

Deals damage to all enemies within a circular area ahead and reduces their magic defense by 15% for 20s.

Featherblade Waltz1s cooldown, 20 EP
Fireball Split Shot1s cooldown, 20 EP
Flame Spiral1s cooldown, 20 EP

Spin to ATK surrounding targets.

Flame Vortex1s cooldown, 20 EP

Spins its flaming body to ATK surrounding targets.

Flowing Water Sword1s cooldown, 30 EP

Perform 3 consecutive slashes. If near a water environment, absorbs water to generate sword waves and increases Damage by 50%.

Formal Attire1s cooldown, 20 EP
Frostbite Tail Sweep1s cooldown, 20 EP

Concentrates power in the tail and violently swings it to ATK surrounding targets.

Gale Breath1s cooldown, 20 EP

Uses breath to deal massive Damage to targets in a frontal cone area.

Grand Entrance1s cooldown, 20 EP
Grass Spirit0s cooldown
Heal1s cooldown, 30 EP

Raise hand to cast, restoring HP to all team members (based on X% of own HP)

Heavy Stomp - Medium Range0s cooldown, 30 EP
High-Speed Air Blade1s cooldown, 20 EP

Unleash a powerful air blade forward, dealing Damage to targets ahead. Deals 2x BREAK Damage.

Ice Blade Projection15s cooldown, 30 EP

After leaping, you hurl an ice blade at the target, dealing area damage and freezing them for 5s.

Intimidating Breath1s cooldown, 20 EP

Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.

Intimidation1s cooldown, 20 EP

Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.

Iron Tackle1s cooldown, 20 EP

Charges into the target with its hardened body, dealing heavy damage.

Iron Tail1s cooldown, 20 EP

Swing tail to ATK targets in front, dealing 2x Break Damage

Leaf Whirlwind15s cooldown, 20 EP

Rotate blades in a circular motion around the body, dealing Damage within the circular Area. Targets within range are pulled toward you.

Lethal Current1s cooldown, 20 EP

Releases electrical energy to attack nearby targets, dealing damage. Increases the critical hit rate by 30% against targets with less than 50% health.

Lightning Claw1s cooldown, 20 EP

Launches a combo of lightning claw attacks against the target to deal damage.

Lightning Strike1s cooldown, 20 EP

Calls down lightning at the target location to ATK, dealing Magical Damage.

Lightning Strike1s cooldown, 20 EP

Summon Lightening to deal Damage to enemies in a fan-shaped Area in front.

Lightning Triple Slash1s cooldown, 20 EP

Step forward and spin to unleash 3 Lightening strikes at the target, dealing Damage.

Lion Combo1s cooldown, 10 EP

Launch consecutive ATK against the target, up to three stages.

Mega Mallet15s cooldown
Mobile Sweep1s cooldown, 20 EP

Raise your pincer to continue Charging. After 1s, you can Release again to deal 2 rapid strikes. You can move while Charging.

Plushie Pummel20s cooldown

Wields and rotates a huge hammer with full strength, dealing BREAK damage to all targets in its path.

Power Shot1s cooldown, 20 EP

Charges up in place, then launches itself forward, dealing damage to the target hit. If there are other targets near the target hit, it ricochets toward the nearest one. Each target can only be hit by a ricochet 1 times.

Power Smash1s cooldown, 20 EP

Charges into the target with its hardened body, dealing heavy damage.

Power Strike Lightning1s cooldown, 20 EP

Calls down lightning at the target location to ATK, dealing Magical Damage.

Powerful Shock Wave1s cooldown, 20 EP

Unleash an energy blast to knock back the target, dealing damage and applying a 20% slow for 10s.

Push Tail Swipe1s cooldown, 20 EP

Swings tail and Pushes the target back, preventing the target from approaching.

Rainbow Weather0s cooldown, 20 EP
Ricochet Lightning Strike1s cooldown, 20 EP

Fires an Energy Lightening bolt from the chest to ATK the target. Upon hit, it will Ricochet to another nearest target, dealing Magical Damage. Ricochets up to 4 times.

Deals damage to targets in front and applies [Secret Fragrance] for 20s. While the mark is active, Dark basic attacks deal 60% bonus damage to the target and have a 25% chance to deal an additional hit equal to the Might of Fragrancier’s basic attack. Trigger interval: 0.5s.

Shock Wave1s cooldown, 20 EP

Releases an Energy Shock Wave to knock back the target, dealing Damage.

Slam1s cooldown, 20 EP

Leap high and strike the Ground level with great force, dealing area Damage.

Spiked Frenzy Whip1s cooldown, 10 EP

Attack the rectangular area ahead three times with vines. Inflict the Bleed status on hit, dealing 5% of your attack power as damage per second for 20s.

Spiral Cut1s cooldown, 20 EP

Curls into a ball and spins with a blade sticking out, dealing Physical damage.

Spirit Blade1s cooldown, 20 EP

Unleash a powerful air blade to deal Damage to targets ahead.

Steel Blade Beam1s cooldown, 20 EP

Spreads both wings to accumulate metal Energy, then flaps violently to launch two giant light waves that slowly advance forward.

Steel Claw - Enhanced1s cooldown, 20 EP

The second stage steel claw that was triggered.

Steel Slam1s cooldown, 20 EP

Jump up and slam down with the entire body onto the target, dealing area Damage.

Steel Slam1s cooldown, 20 EP

Leap high and strike the Ground level with great force, dealing area Damage.

Tackle1s cooldown, 20 EP

Tackle the target with your body, dealing Damage.

Tackle Rebound1s cooldown, 20 EP

Charge at the target with your body, dealing damage. After hitting, you rebound to a safe distance. While shrouded in mist, hit targets are slowed by 20% for 10s.

Tail Hammer1s cooldown, 20 EP

Swings tail at the target, dealing Damage

Tease1s cooldown, 20 EP
Thorn Frenzy Whip1s cooldown, 10 EP

Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.

Thorn Frenzy Whip1s cooldown, 10 EP

Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.

Thunder Strike1s cooldown, 20 EP

Summon Lightening to deal Damage to a fan-shaped Area ahead. Deals 2x BREAK Damage.

Underground Charge1s cooldown, 20 EP

Charge underground toward the target direction, causing Rock spikes to emerge at the corresponding position on Ground level, dealing Damage.

Water Splash8s cooldown

Dance gliding leaves water trails on the path, dealing Shock Wave Damage and increasing water Attributes Damage by 20% for the entire team Over Time for 20s

Water Sweep1s cooldown, 20 EP

Spins around to attack and deal damage to surrounding targets.

Water Tail1s cooldown, 20 EP

Wraps water flow around the tail and lashes at the target, dealing Damage.

Weakening Melody1s cooldown, 20 EP

Deals damage to targets within the forward fan-shaped area and reduces their damage by 15% for 20s.

Weakness Ice Slash1s cooldown, 30 EP

Harnessing dual frost and ice, you deliver a rapid, sweeping strike that deals area damage to a fan-shaped zone ahead. It reduces the target’s Ice Resistance by 20% for 20s.

Whirling Leaf Lash15s cooldown, 10 EP

Use Vine to ATK 3 times in a rectangular area ahead.

Whirlwind Slash1s cooldown, 20 EP

Spin to ATK surrounding targets.