Aniimo Melee Skills
Melee is an Aniimo skill tag. ATK is the most used skill that carries it.
Wields the power of earth to attack targets at close range.
Wields dark power to attack targets at close range.
(BREAK) Wields the power of earth to attack targets at close range.
Wields the power of water to attack targets at close range.
(BREAK) Wields the power of fire to attack targets at close range.
(BREAK) Wields the power of grass to attack targets at close range.
Wields the power of ice to attack targets at close range.
Wields the power of lightning to attack targets at close range.
Wields the power of fire to attack targets at close range.
(BREAK) Wields the power of water to attack targets at close range.
(BREAK) Wields the power of wind to attack targets at close range.
(BREAK) Wields the power of darkness to attack targets at close range.
Wields the power of grass to attack targets at close range.
Wields the power of light to attack targets at close range.
Wields the power of wind to attack targets at close range.
Wields the power of lightning to attack targets at close range.
(BREAK) Wields the power of ice to attack targets at close range.
(BREAK) Wields the power of lightning to attack targets at close range.
Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.
Wields elemental power to attack targets at close range.
Wields the power of wind to attack targets at close range.
Wields elemental power to attack targets at close range.
Wields the power of ice to attack targets at close range.
Wields the power of water to attack targets at close range.
Wields the power of fire to attack targets at close range.
Wields the power of grass to attack targets at close range.
Wields the power of earth to attack targets at close range.
Wields the power of light to attack targets at close range.
(BREAK) Wields elemental power to attack targets at close range.
(BREAK) Wields the power of light to attack targets at close range.
(BREAK) Wields elemental power to attack targets at close range.
(BREAK) Wields the power of ice to attack targets at close range.
(BREAK) Wields the power of water to attack targets at close range.
(BREAK) Wields the power of lightning to attack targets at close range.
(BREAK) Wields the power of fire to attack targets at close range.
(BREAK) Wields the power of grass to attack targets at close range.
(BREAK) Wields the power of earth to attack targets at close range.
(BREAK) Wields the power of wind to attack targets at close range.
(BREAK) Wields the power of darkness to attack targets at close range.
(BREAK) Wields the power of light to attack targets at close range.
(BREAK) Wields the power of grass to attack targets at close range.
Vanish and appear behind the target, unleashing a Critical Hit that deals Damage
Vanish and appear behind the target, unleashing a Critical Hit that deals Damage
Deals damage to all targets within a fan-shaped area in front using its breath.
Fires a Lightening chain from the chest to ATK the target. Upon hit, it chains to nearby targets, dealing Magical Damage. The same target cannot be hit twice.
Raise the pincer to continue Charging. After 1s, you can Release again to quickly dash forward with a punch. You can move while Charging.
Summons a bolt of lightning down upon your position, dealing damage to nearby targets while entering a charging state.
Gather power in your tail, then unleash a ferocious tail swipe to strike nearby foes, freezing them for 5s.
Dash forward, then spin to ATK surrounding targets, dealing Damage.
Spreads its wings to accumulate metal Energy, then flaps violently to fire two metal light waves that pierce and slice through the target.
Perform a backflip to launch a Wind Bomb at the target’s feet; upon impact, it explodes, dealing damage and increasing the entire team’s Wind Element DMG by 40% for 10s.
Spin and dance, applying a co-op buff to self (inherited on swap): each time another Skill is Released, Summon 1 Sugarfish to charge at the target and deal Damage, with a 1s trigger cooldown, buff lasts 20s
Spins and charges toward the target direction, delivering three slashing strikes to targets along the path, each strike dealing Damage.
Attack targets in front with hard claws, dealing 2x BREAK Damage.
Deals Damage to a circular area in front.
Release electrical energy around to ATK targets, dealing Damage
Inflicts a Physical DEF reduction effect on the target. The higher the current EP, the stronger the effect.
Deals damage to all enemies within a circular area ahead and reduces their magic defense by 15% for 20s.
Spin to ATK surrounding targets.
Spins its flaming body to ATK surrounding targets.
Perform 3 consecutive slashes. If near a water environment, absorbs water to generate sword waves and increases Damage by 50%.
Concentrates power in the tail and violently swings it to ATK surrounding targets.
Uses breath to deal massive Damage to targets in a frontal cone area.
Raise hand to cast, restoring HP to all team members (based on X% of own HP)
Unleash a powerful air blade forward, dealing Damage to targets ahead. Deals 2x BREAK Damage.
After leaping, you hurl an ice blade at the target, dealing area damage and freezing them for 5s.
Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.
Use breath to deal Damage to targets in a fan-shaped area in front, and reduce targets' 20%ATK.
Charges into the target with its hardened body, dealing heavy damage.
Swing tail to ATK targets in front, dealing 2x Break Damage
Rotate blades in a circular motion around the body, dealing Damage within the circular Area. Targets within range are pulled toward you.
Releases electrical energy to attack nearby targets, dealing damage. Increases the critical hit rate by 30% against targets with less than 50% health.
Launches a combo of lightning claw attacks against the target to deal damage.
Calls down lightning at the target location to ATK, dealing Magical Damage.
Summon Lightening to deal Damage to enemies in a fan-shaped Area in front.
Step forward and spin to unleash 3 Lightening strikes at the target, dealing Damage.
Launch consecutive ATK against the target, up to three stages.
Raise your pincer to continue Charging. After 1s, you can Release again to deal 2 rapid strikes. You can move while Charging.
Wields and rotates a huge hammer with full strength, dealing BREAK damage to all targets in its path.
Charges up in place, then launches itself forward, dealing damage to the target hit. If there are other targets near the target hit, it ricochets toward the nearest one. Each target can only be hit by a ricochet 1 times.
Charges into the target with its hardened body, dealing heavy damage.
Calls down lightning at the target location to ATK, dealing Magical Damage.
Unleash an energy blast to knock back the target, dealing damage and applying a 20% slow for 10s.
Swings tail and Pushes the target back, preventing the target from approaching.
Fires an Energy Lightening bolt from the chest to ATK the target. Upon hit, it will Ricochet to another nearest target, dealing Magical Damage. Ricochets up to 4 times.
Deals damage to targets in front and applies [Secret Fragrance] for 20s. While the mark is active, Dark basic attacks deal 60% bonus damage to the target and have a 25% chance to deal an additional hit equal to the Might of Fragrancier’s basic attack. Trigger interval: 0.5s.
Releases an Energy Shock Wave to knock back the target, dealing Damage.
Leap high and strike the Ground level with great force, dealing area Damage.
Attack the rectangular area ahead three times with vines. Inflict the Bleed status on hit, dealing 5% of your attack power as damage per second for 20s.
Curls into a ball and spins with a blade sticking out, dealing Physical damage.
Unleash a powerful air blade to deal Damage to targets ahead.
Spreads both wings to accumulate metal Energy, then flaps violently to launch two giant light waves that slowly advance forward.
The second stage steel claw that was triggered.
Jump up and slam down with the entire body onto the target, dealing area Damage.
Leap high and strike the Ground level with great force, dealing area Damage.
Tackle the target with your body, dealing Damage.
Charge at the target with your body, dealing damage. After hitting, you rebound to a safe distance. While shrouded in mist, hit targets are slowed by 20% for 10s.
Swings tail at the target, dealing Damage
Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.
Attack the rectangular area ahead 3 times with vines. Targets hit are unable to benefit from healing effects for 5s.
Summon Lightening to deal Damage to a fan-shaped Area ahead. Deals 2x BREAK Damage.
Charge underground toward the target direction, causing Rock spikes to emerge at the corresponding position on Ground level, dealing Damage.
Dance gliding leaves water trails on the path, dealing Shock Wave Damage and increasing water Attributes Damage by 20% for the entire team Over Time for 20s
Spins around to attack and deal damage to surrounding targets.
Wraps water flow around the tail and lashes at the target, dealing Damage.
Deals damage to targets within the forward fan-shaped area and reduces their damage by 15% for 20s.
Harnessing dual frost and ice, you deliver a rapid, sweeping strike that deals area damage to a fan-shaped zone ahead. It reduces the target’s Ice Resistance by 20% for 20s.
Use Vine to ATK 3 times in a rectangular area ahead.
Spin to ATK surrounding targets.