Aniimo Pound Skills

Pound is an Aniimo skill tag. Fire Kick is the most used skill that carries it.

Fire Kick15s cooldown

Jumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and increases damage by 20% for 20s.

Pebble Kick15s cooldown

Jumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Blockade on hit targets for 8s.

Torrent Slam1s cooldown, 20 EP

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Guardbreak Slam1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Guardbreak Smash1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Light Bombardment1s cooldown, 20 EP

Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.

Falling Star8s cooldown

Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.

Heavy Slam8s cooldown

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

Light Bombardment1s cooldown, 20 EP

Dives from the air at the target, causing a Holy Light explosion upon landing. If this Aniimo has [Solar Halo], this hit deals 30% more damage and restores 4% HP. There is also a 75% chance this skill will not consume [Solar Halo].

Lightning Kick15s cooldown

Jumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Paralysis on hit targets for 5s.

Meteor Shower8s cooldown

Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.

Prismana Slam1s cooldown, 20 EP

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to 45% Might, and gains [Super Armor] for 5s.

Seismic Wave1s cooldown, 40 EP

Continuously releases shock waves, dealing damage every second for 8s.

Skyfall8s cooldown

Flies up and dives down to hit the ground, dealing huge amount of damage.

Thunder Slam1s cooldown, 20 EP

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal 70% extra damage.

Weakening Slam1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Weakening Smash1s cooldown, 15 EP

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Blockade1s cooldown, 20 EP

Digs up a large earth block and throws it at targets, dealing damage and creating two earthen walls behind them.

Flame Dive1s cooldown, 30 EP

Dives down to the target from above, dealing explosive damage when hitting the ground.

Flying Kick1s cooldown, 20 EP

Quickly leap up to Dodge an ATK, then dive kick the target to deal Damage. If an ATK is successfully Dodged, deals 200% Damage

Heavy Stomp - Medium Range0s cooldown, 30 EP
Psychic Slam1s cooldown, 20 EP

Slam into the target with a body charged with Spirit Energy, dealing area Damage.

Scorching Flying Kick1s cooldown, 20 EP

Quickly leap up to Dodge attacks, then dive down with flames surrounding the body to deal Damage to targets around the landing point and apply 2 stacks of Flame Abnormal Status. When successfully Dodging target's ATK, deal 1.2% Damage and apply 3 stacks of Flame Abnormal Status.

Seismic Wave1s cooldown, 40 EP

Continuously releases shock waves, dealing damage every second for 8s. While [Seismic Wave] is active, taking damage releases an additional shock wave. Trigger interval: 1s.

Slam1s cooldown, 20 EP

Leap high and strike the Ground level with great force, dealing area Damage.

Steel Slam1s cooldown, 20 EP

Jump up and slam down with the entire body onto the target, dealing area Damage.

Steel Slam1s cooldown, 20 EP

Leap high and strike the Ground level with great force, dealing area Damage.

Leaps high and slams the ground with a flaming fist, dealing damage over a large area and igniting the ground.