Aniimo Pound Skills
Pound is an Aniimo skill tag. Fire Kick is the most used skill that carries it.
Jumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and increases damage by 20% for 20s.
Jumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Blockade on hit targets for 8s.
Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.
Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Dives from the air at the target, causing a Holy Light explosion upon landing. If this Aniimo has [Solar Halo], this hit deals 30% more damage and restores 4% HP. There is also a 75% chance this skill will not consume [Solar Halo].
Jumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 1.2% damage and inflicts Paralysis on hit targets for 5s.
Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.
Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to 45% Might, and gains [Super Armor] for 5s.
Continuously releases shock waves, dealing damage every second for 8s.
Flies up and dives down to hit the ground, dealing huge amount of damage.
Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal 70% extra damage.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Digs up a large earth block and throws it at targets, dealing damage and creating two earthen walls behind them.
Dives down to the target from above, dealing explosive damage when hitting the ground.
Quickly leap up to Dodge an ATK, then dive kick the target to deal Damage. If an ATK is successfully Dodged, deals 200% Damage
Slam into the target with a body charged with Spirit Energy, dealing area Damage.
Quickly leap up to Dodge attacks, then dive down with flames surrounding the body to deal Damage to targets around the landing point and apply 2 stacks of Flame Abnormal Status. When successfully Dodging target's ATK, deal 1.2% Damage and apply 3 stacks of Flame Abnormal Status.
Continuously releases shock waves, dealing damage every second for 8s. While [Seismic Wave] is active, taking damage releases an additional shock wave. Trigger interval: 1s.
Leap high and strike the Ground level with great force, dealing area Damage.
Jump up and slam down with the entire body onto the target, dealing area Damage.
Leap high and strike the Ground level with great force, dealing area Damage.
Leaps high and slams the ground with a flaming fist, dealing damage over a large area and igniting the ground.