Aniimo Held Items

A held item raises one stat, and enhancing it raises that stat further.

24 held items

Gargantuan HornBREAK3%5%10%Equipped Aniimo gain 0.7 additional BREAK per level.
Ferocious FangDamage Amp3%5%10%Equipped Aniimo gain 0.7 additional ATK per level.
Giant Tortoise ShellHP3%5%10%Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Spirited FeatherREGEN3%5%10%Equipped Aniimo gain 0.7 additional REGEN per level.
Heartseeker PendantDamage Amp3%5%10%Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Vanguard’s WhistleDamage Amp3%5%10%Increases Final Damage by 25% against targets above 70% HP.
Finisher BellDamage Amp3%5%10%Increases Final Damage by 30% against targets below 30% HP.
Supreme ElixirDamage Amp3%5%10%Increases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)
Destiny’s DiceDamage Amp3%5%10%Randomizes damage dealt between 70% and 150%.
Ambusher’s CloakDamage Amp3%5%10%Damage Amp +25% for attacks in stealth or from behind.
Capacitous BatteryDamage Amp3%5%10%Increases Ultimate damage by 30%.
Explosive GlovesDamage Amp3%5%10%Increases Damage Amp by 5% for every 10 EP currently available.
Avenging GearBREAK3%5%10%When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Echoing GrimoireDamage Amp3%5%10%Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Fission NeedlesDamage Amp3%5%10%Each basic attack has a 50% chance to deal double damage.
Auspicious BellREGEN3%5%10%When using a skill, 20% chance to gain 5 EP.
Miraculous FleeceEnhanced Healing Effect2%4%6%Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Marching FlaskHP3%5%10%Restores 1.4% HP for every 10 meters moved.
Nature’s BreathHP3%5%10%After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.
Lightning NeedleHP3%5%10%Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Heritage AmuletHP3%5%10%Grants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Rekindling FeatherHP3%5%10%Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s.
Pearl of the SeaREGEN3%5%10%Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.
Seeds of SpringHP3%5%10%Restores 0.5% HP every second while standing on Turf.

Every item levels to +15

Enhancing raises the stat bonus by up to 100% and opens the rune slots. Rarity sets the ceiling: Rare stops at +5, Epic at +10, Legendary at +15.

LevelStat bonusEXPTotal EXPAvailable to
+1+5%100100Rare, Epic, Legendary
+2+10%150250Rare, Epic, Legendary
+3+15%200450Rare, Epic, Legendary
+4+20%250700Rare, Epic, Legendary
+5+25%3001000Rare, Epic, Legendary
+6+30%3501350Epic, Legendary
+7+35%4001750Epic, Legendary
+8+40%4502200Epic, Legendary
+9+45%5002700Epic, Legendary
+10+50%5503250Epic, Legendary
+11+60%6003850Legendary
+12+70%6504500Legendary
+13+80%7005200Legendary
+14+90%7505950Legendary
+15+100%8006750Legendary

EXP comes from feeding held items in: Common 5, Uncommon 10, Rare 50, Epic 100, Legendary 250. Feeding an enhanced item returns 80% of the EXP already in it.

Rune slots on a held item

A held item with open slots takes runes, and a rune only enters a slot of its own type. All 48 runes.

Frequently asked questions about Aniimo held items

What is the best held item in Aniimo?

It depends on the creature: each item grants one stat and one effect, and the game itself recommends a specific item per creature. The held item picker ranks all 24 for any creature by its own stat ranks.

How far can a held item be enhanced?

Rare stops at +5, Epic at +10 and Legendary at +15, and the stat bonus rises with every level up to double.

How do rune slots work?

Slots belong to the held item and open as it is enhanced. A rune only enters a slot of its own type, and five runes of one rarity craft into one of the next.