Aniimo Control Skills
Control is an Aniimo skill tag. Ice Orb is the most used skill that carries it.
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
Steps forward and spins to release 3 shadow blades, dealing damage and [silencing] the target for 4s.
Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s.
Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.
Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.
Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.
Strikes targets around itself. Targets hit enter a [Silence] state for 4s.
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.
Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for 2.5s.
Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself.
Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.
Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.
Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.
Releases a giant bubble, reducing the movement speed of targets within range by -15% and their EP recovery rate by -20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.
Creates an ice spike ahead, attacking and [freezing] the target for 2.5s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.
Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s.
Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for 5s. Hold the skill button to automatically enter the Fly state after the skill is cast.
Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for 3.5s.
Quickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for 2s.
Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s.
Launches a circular magic attack around the target. If affected targets are on grass, they are bound by vines and enter a [Stunned] state for 3s.
Quickly retreat, leaving behind an Ice Mark at your original location. When a target comes into contact with the mark, it explodes, dealing damage and applying a 20% slow effect for 10s.
Gather power in your tail, then unleash a ferocious tail swipe to strike nearby foes, freezing them for 5s.
Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun].
Arc-shaped sweeping attack dealing Ice damage. Enemies hit that are in the [Weakness Mark] state are additionally afflicted with [Frozen] for 2.5s.
After leaping, you hurl an ice blade at the target, dealing area damage and freezing them for 5s.
Wave your hand forward to knock back the target, dealing damage and applying the Parasite effect. [Parasite]: Deals 1% of the target’s maximum health as damage per second; this effect is halved against Alphas and Elites. After 5 seconds, it evolves into the Maturity effect, lasting 10s.
Unleash an energy blast to knock back the target, dealing damage and applying a 20% slow for 10s.
Blinks backward a short distance, leaving behind a black hole for 6s that continuously deals damage and pulls targets toward its center.
Releases an Energy Shock Wave to knock back the target, dealing Damage.
Tackle the target with your body, dealing Earth Damage and inflicting Stun.
Charge at the target with your body, dealing damage. After hitting, you rebound to a safe distance. While shrouded in mist, hit targets are slowed by 20% for 10s.
Arc-shaped sweeping attack dealing Water damage. Enemies hit that are in the [Weakness Mark] state have 10 Energy stolen from them.