Aniimo Heal Skills
Heal is an Aniimo skill tag. Healing Water is the most used skill that carries it.
Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.
Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2.5% HP every second.
Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain -40% BREAK damage reduction.
Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.
Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.
Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2.5% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.
Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.
Instantly heals the whole team for 30% of the caster’s max HP.
Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.
Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks.
Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.
Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once.
Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.
Creates a circular magic field underfoot, restoring EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2.5% HP per second to Water element allies in range.
Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.
Rapidly generates a large area of blooms. While standing in the blooms, HP is continuously restored and healing received is increased.
Roots itself firmly in the soil, granting self and Hummin 30% BREAK efficiency and 20% Damage Reduction. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.
Harnesses the power of the Heart’s Voice to restore Aniimo’s HP.
Creates a small patch of Turf nearby, restoring 1.5% HP per second to characters within the area for 20s.
Instantly restore 26.7% HP to all allied units.
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 2.5s.
Summon a small jellyfish that releases a healing wave every 2s, restoring 3% of nearby allies’ health over 10s.
Summon a small jellyfish that releases a healing wave every 2s, restoring 3% of nearby allies’ health and granting an additional 1 energy, lasting for 10s.
Creates a small patch of Turf nearby, restoring 2% HP per second to characters within the area for 20s. If released on water, healing is increased by 20%.
Contract body to gain 30% Damage Reduction, unable to perform basic attacks. When hit, creates shockwaves around, dealing Damage and restoring 30% HP.
Creates a warm breeze area beneath the feet. Characters within the area recover 3% HP every second for 10s.
After restoring 15% of the team’s HP with water, restore 2% of the team’s HP per second for 10s.
Creates a circular magic circle underfoot, restoring Energy and Ultimate Energy per second to Grass-type teammates within range for 12s. After leaving the area, the magic circle’s effect remains for 3s. The magic circle also upgrades grass within range into Vitality Blooms, restoring 1% HP per second to Grass-type teammates within range.
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP. over 8s. Wind-type Aniimo receive an additional 6% healing.
Throws healing pickups around itself and heals itself once.
Summons flowing water around itself, continuously restoring its HP.