Aniimo Systems and Mechanics

Every system the game runs, from Resonance to the status effects combat is built on.

Resonance Star-Up21 star-ups over 7 stages, worth 1050 CPForms19 form types, 12 of them regionalPrismana6 Prismatic Energy stages, 10,500 to fillLevels and unlocksLevel 70 cap, 37 gated features and when each opensPotential points6 trainable stats, 20 points eachAniilog research86 species with objectives, and how accessory slots unlockTrait unlocks192 traits and the action that reveals eachBreeding and hatching3 breeds a creature, 7 hatch slotsNatures and personality8 natures, 91 species with their own roll, and the MBTI layer underneathMinigames12 piano songs written out, 16 sliding puzzles and the quiz rulesStatus effects589 effects, and what each one doesHow damage worksLevel scaling across 201 gaps, shield resistances and the constantsHolo-Battle Sim77 gizmos in 8 Training StylesBoss Rush50 affixes and the star thresholdsWeather4 weathers and 595 spawn points that need oneAlpha218 Alpha names and 29 arenasRift Catcher4 floors, every Aniimo clamped to level 30Operation: Egg Heist44 gear pieces and 28 talentsBranches30 blessings over 2 BranchesHome29 machines and 531 recipesConsignment3 listing types and the price band they sit inPhotography47 photo objectives with their subjects and rangesFriendship21 player unlocks and 5 Aniimo intimacy levelsCatching31 capture classes, with the stagger and from-behind multipliersSparkling and UmbralThe roll odds for both rare variantsEvolution202 steps with their material costsTalentsTier probabilities per speciesHeld items and runes24 held items, 48 runes, and the enhance curve