Aniimo Status Effects

Status effects are the vocabulary every skill description leans on. Each one is defined in the game's own words.

The ones that stop a creature acting

  • Stun7s

    Cannot move, use skills, or perform basic attacks.

  • Silencestacks to 1, 10s

    Cannot use skills, but can still perform basic attacks.

  • Paralysis10s

    Reduces movement speed and basic attack speed by 60%.

  • Sleep20s

    Sleep for 20s.

  • Charmstacks to 1, 10s

    Cannot move freely, use skills, or perform basic attacks. Moves towards the caster.

  • Weakenedstacks to 1, 8s

    While Weakened, BREAK Damage taken is increased by 50% for 8s.

  • Super Armor9999s

    Unaffected by control skills, cannot be displaced, and BREAK value will not drop below 1

  • Burnstacks to 1, 5s

    Continuously takes Burn damage for 5s.

Control also feeds BREAK: Charm 0.005, Frozen 0.01, Palsy 0.0008, Silent 0.001, Sleep 0.005, Stun 0.01 per tick of the BREAK bar.

All 589 effects

589 effects

Air SuperiorityIncreases Crit Rate by 20%.
Ambusher’s CloakDamage Amp +25% for attacks in stealth or from behind.
Ambusher’s CloakBack attacks gain +15% Crit Rate.
Ambusher’s CloakIncreases Crit Damage by 30% for 5s after landing a successful back attack. Refreshes duration on repeated triggers.
Ambusher’s CloakIncreases Crit Damage by 30%.Permanent
Anomaly SparkWhen the Alpha accumulates 10 stacks of Fire Debuff, it enters the “Overflowing Debuff” state. In this state, each additional stack of Fire Debuff causes the Alpha to drop an Energy Orb that can be touched. Touching the orb restores 10 Energy.1s
AppealIncreases damage dealt by 10% and reduces damage taken by 10% for 20s.20s
AppealIncreases BREAK efficiency by 30% for 15s. Cooldown: 20s.115s
Aquatic GlideCan attack while moving.1s
Arc SurgeIncreases Lightning damage.20s
Aurora Ice ShieldWhen gaining a shield, the lower Wavwal’s current HP, the stronger the shield. Lasts 20s.20s
Auspicious BellWhen using a skill, 20% chance to gain 5 EP.
Auspicious BellIf this effect fails to trigger after 5 consecutive skill casts, the next skill cast has a 100% trigger chance.
Auspicious BellWhen the REGEN effect of a Core Bonus triggers, gains 5 extra EP and grants 1 stack of Luck to the whole team. (Luck increases Crit Rate by 2%, stacks up to 5 times, and lasts 20s.)
Avenging GearWhen taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Avenging GearBREAK +2.Permanent
Avenging GearUsing a Counter Mark to deal damage has a 50% chance to instantly gain 10 EP.
Avenging GearIncreases BREAK by 25% on the next attack.
Avian Harmony EnsembleGrants all effects from the Three Movements and additionally increases these effects by 30%.30s
BREAK CritDamage dealt to monsters in BREAK state is always treated as critical damage.1s
Bagging to Keep CustomersMovement Speed reduced by -20%4s
Ballistic GuardIncreases Damage Reduction by 20%. When attacked, releases a shockwave around itself, dealing damage.
Ballistic GuardIncreases damage reduction by 20%. When attacked, releases a shockwave around itself, dealing damage.
Band MemberThe Trait effect is on cooldown.20s
Band MemberRestores EP to the next Chirpi family member switched in. Triggers once every 20s.
Basic Attack EnhancementIncreases Aniimo’s basic attack damage by 100%.
Battle FervorIncreases BREAK damage by 50% for 15s.15s
Battlebond IIIIncreases Final Damage by 15%.
BattlelustAfter defeating a target, gains 1 stack for 10s. At 3 stacks, enters Zeal.310s
BattlelustIncreases damage dealt by 25% for 20s.220s
Biting WindIncreases ATK by 12% for 15s when entering battle.15s
BlazeThe next basic attack directly releases the final hit of the basic attack, and its Might is increased from 4 to 25.110s
BlessingIncreases Aniimo’s damage dealt by 15% and healing done by 15%.1s
Blessing of the SeaMovement speed increased by 50%, Energy recovery increased by 20%.Permanent
BloodthirstDeals Ice skill damage.1012s
BloodthirstIce skill hits apply a Bloodthirst mark to the target for 12s. While the mark is active, the target is inflicted with Freeze for 2s after taking Ice skill damage 10 times.12s
Bloom ClusterWhen Irisalis is Fainted, it turns into a Blossom and blooms again, restoring Vitality. This can trigger once every 180s.1
Boiling BloodIncreases Damage Boost and Siphon. Duration resets when taking damage during the effect.5s
Bomb SeedAfter 5s, the Bomb Seed falls to the ground. 2s later, it explodes and creates a permanent damage zone on the ground.5s
Breaking ForceThe Alpha starts with 80% less BREAK value.1s
BubbleIncreases EP recovery rate by 18% for 20s.20s
BubbleIncreases the whole team’s EP recovery rate by 20.0% for 10s.10s
Bubble BlessingCreates a puddle the next time a skill is cast.
Bubble DriftIncreases healing received.30s
Bubble MarkAt 10 stacks, Glameep will trap you in a bubble prison.20
BulwarkAt 50% HP, gains a shield equal to 30% of max HP.
BulwarkShield equal to 30% of max HP
BurnContinuously takes Burn damage for 5s.15s
BurnContinuously takes Burn damage for 10s.1510s
Call LightningWhen an Aniimo’s skill cast lasts longer than 2s, a thundercloud appears at its location. After 0.5s, lightning strikes the Aniimo and reduces its damage dealt for 5s. Each Aniimo can trigger this effect up to once every 10s.1s
Call LightningWhen an Aniimo's skill cast lasts longer than 2s, a thundercloud appears at its location. After 0.5s, lightning strikes the Aniimo and reduces its damage dealt % for 5s. Each Aniimo can trigger this effect up to once every 10s.
Call LightningImmune to Call Lightning.10s
Capacitous BatteryIncreases Ultimate damage by 30%.Permanent
Capacitous BatteryAfter using an Ultimate, immediately refunds 10% Ultimate Points.Permanent
Capacitous BatteryAfter using an Ultimate, increases Ultimate Point gain efficiency by 30% for 10s.
Casting Energy12 points of “Casting Energy” makes the next skill cost no Energy and skip its cooldown.12
Chain BindYou’re chained. Defeat the robot to break free.60s
Chain Snare10s into battle, uses chains to randomly link two players, dealing damage equal to 6 Might per second to them. Players can use the chains to bind the Alpha, breaking the link between the two players and dealing 40% damage and 25% BREAK damage to the target and stunning it for 1s. Every 15s, the chains randomly link two players again.
Chain SnareLinks two random Pathfinders with a chain snare, causing them to take 6 Might damage per second.
Chain SnareWhile chained, you take 6 Might damage from the Alpha every second. You can bind the enemy with the chains to remove the effect, dealing 40% damage and 25% BREAK and inflicting Stun for 1s.
Chain SnareBinds the target with chains, preventing them from acting for 1s.2s
Chain StrikesIncreases damage of the final hit of Lightning Blade Storm.203s
Charge UpWhile in battle, the next skill grants an additional 25 Ultimate Points. Can trigger once every 15s.
Charge UpThe Trait effect is on cooldown.15s
Charged GeyserRestores EP every second for 12s.12s
Charged ImpactFor every 10 EP spent when using a skill, increases this skill’s damage by 15%, up to 75%. Can trigger up to once every 5s.1s
Charged ImpactCharged Impact on cooldown.5s
CharmCannot move freely, use skills, or perform basic attacks. Moves towards the caster.110s
CharmCharmed. Continuously moves toward the caster.1s
CharmAutomatically walks toward the target that inflicted Charm for 2.5s.2.5s
ChillWhen dealing damage, applies 5s of damage over time and slows by -25%.
ChillTakes 5s of damage over time and is slowed by -25%.5s
Chill GlideCan attack while moving.1s
Claw MarkWhen Claw Marks detonate, each stack grants Damage Amp of 10%. Stacks up to 6 times and lasts 20s.620s
CloakBecomes invisible for 10s.10s
Cloud ShieldCreates a Cloud Shield that absorbs damage equal to 15% of max HP and reduces stamina cost by -15%.20s
ConcertoReduces Stamina consumption by -30%. While holding 3 Movements, this effect receives an additional 30% boost.20s
Consecutive CatchAfter consecutive successful Catches, increases Catch Chance, stacking up to 5 times, lasting 60 seconds.560s
Coordinated OffensiveDamage dealt by team members increases by 2%, and increases by an additional 2% for elementally countered damage.
Corrosive TinctureGrants a 20% chance to ignore 20% of the target’s DEF when attacking.
Corrosive TinctureIncreases the trigger chance to 30%.
Corrosive TinctureIncreases ATK Speed by 5% for 10s after dealing True Damage. Stacks up to 10 times.
Counter StrikeIncreases BREAK efficiency by 25% for 10s.10s
Counting SheepThe next skill applies 1 stack of [Drowsiness] to the target.
Counting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target.10s
Cozite Nest SentryWhen the active Aniimo uses a skill, performs a coordinated attack on a nearby target.15s
Cozite Nest SentryWhen the main Aniimo casts a skill, performs a coordinated attack on nearby targets.15s
Crazy BubblesParty members gain Water Elemental Boost for 30s.30s
Crimson BladeIncreases 30% BREAK Damage15s
Crushing MomentumWhen the Alpha enters the Break State, it accumulates 1 stack of Vulnerability. Each stack increases damage taken by an additional -10%, up to 4 stacks.41s
Crying FitWeepy Budsquire follows you and drains 10 EP from you every second.
Crystal RadiationExposed to Pulse Crystal radiation, increasing damage taken by -10% for 5s.5s
CurseRestores your energy when hitting this unit with a dark-type basic attack.10s
Cyclone BarrageGains a shield equal to 4% of max HP.2015s
Damage AmpIncreases Damage Amp by 2%.600s
Damage ReductionReduces damage taken by 2%.600s
Dance PowerEach time an Irisalis Clone hits a target, it gains 1 Dance Power. After accumulating 9 Dance Power, its next skill costs 50% less EP.9
Dance PowerGains 1 Dance Power each time a skill deals damage. At 24 Dance Power, the next skill costs no EP.241s
Dance PowerWhile on Turf, gains 1 point of Dance Power each time a skill deals damage. At 24 points, the next skill will cost zero EP and grant a 50% damage increase for 2s.241s
Dance Power UnleashedCasting a skill grants 50% Damage Amp for 2s. If the skill is Piercing Laser, it becomes enhanced.
Dangerous FragranceReduces Dark Resistance by -25% for 20s.20s
Dangerous FragranceReduces Dark Resistance for 20s.20s
Dark TideEach stack grants -15% BREAK damage reduction for 20s.520s
DarkbladeIncreases basic attack damage by 15% for 10s.10s
DarkbladeIncreases basic attack damage by 40% for 10s.10s
Defense - Intense TrainingIncreases max HP by 10% and grants a Shield equal to 15% of max HP.
Destiny’s DiceRandomizes damage dealt between 70% and 150%.
Destiny’s DiceThe next attack will exceed 100% damage if the previous roll is below 100%.
Destiny’s DiceGuarantees a 150% damage roll every 6th hit.
Detect WeaknessIncreases chance to be critically hit.15s
Detect WeaknessHigher chance to be critically hit20s
Detect WeaknessDamage Reduction20s
Dig InReduces damage taken by 25%. Expires after moving.1s
Disco AniimoIncreases Damage Amp by 30% while on Turf.
DisintegrationEach stack reduces Earth Resistance and Movement Speed for 20s. Stacks up to 6 times.620s
DisruptLaunches a slowing field when defeated.
DisruptReduces movement speed.2s
Disruptive CurrentIncreases Damage Amp by 15%.10s
Dormant ScalesCovered in Velouria’s Scales, you’ll fall asleep at 100 stacks.100
Dragonsbreath MochaAfter drinking, the BREAK effect for all Aniimo on the team +5% for 10m.600s
Draw NourishmentGains 20% BREAK Efficiency and 2% Heal per second.13s
Draw NourishmentIncreases damage dealt and BREAK efficiency.
Draw NourishmentGains 30% BREAK Efficiency, 20% Damage Reduction, and 2% Heal per second.13s
Draw NourishmentReduces damage taken.
Dream BlastIncreases Dark damage for the whole team for 30s.30s
DrowsinessAt 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced and cannot move or cast skills for 3s. Taking damage removes the control effect.310s
Earth AffinityIncreases skill BREAK efficiency by 20% while tunneling.
Earth DebuffReduces Earth Resistance.20
Earth ShieldTuckin Omega is protected by an Earth Shield and is immune to all damage.1s
Earth ShieldTuckin Omega is protected by an Earth Shield and takes reduced damage. Find the right moment to attack.11s
Echoing GrimoireIncreases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Echoing GrimoireGrants an additional 15% Damage Amp after using the same skill 3 times consecutively.
Echoing GrimoireGrants an additional 30% Crit Rate at max stacks.
Echoing GrimoireIncreases damage by 5%. Stacks up to 5 times.510s
Egg MasterReduces damage taken by 16% while in egg form.
Electro StashIncreases basic attack damage by 50%.10s
Electro StashEach stack reduces the next skill’s energy cost by 2%.201s
Element AffinityWhile on terrain matching the Aniimo’s element, magical damage dealt +50%.5s
Element Affinity Field βWhile on terrain matching the Aniimo’s element, magical damage dealt +50%.
Element MasteryAniimo deal 20% more damage when they have elemental advantage, but 10% less damage without elemental advantage.11s
Element Mastery - DarkIncreases Dark damage by 5%.
Element Mastery - EarthIncreases Earth damage by 5%.
Element Mastery - FireIncreases Fire damage by 5%.
Element Mastery - GrassIncreases Grass damage by 5%.
Element Mastery - IceIncreases Ice damage by 5%.
Element Mastery - LightIncreases Light damage by 8%.
Element Mastery - LightningIncreases Lightning damage by 5%.
Element Mastery - WaterIncreases Water damage by 5%.
Element Mastery - WindIncreases Wind damage by 5%.
Element Resistance - DarkReduces Dark damage taken by 8%.
Element Resistance - EarthReduces Earth damage taken by 8%.
Element Resistance - FireReduces Fire damage taken by 8%.
Element Resistance - GrassReduces Grass damage taken by 8%.
Element Resistance - IceReduces Ice damage taken by 8%.
Element Resistance - LightReduces Light damage taken by 8%.
Element Resistance - LightningReduces Lightning damage taken by 8%.
Element Resistance - WaterReduces Water damage taken by 8%.
Element Resistance - WindReduces Wind damage taken by 8%.
EnergizedFor every 1,000 HP, BREAK Damage increases by 2.5%.
Energy Amber 1Increases Damage Amp by 100%
Energy Amber 2Increases BREAK efficiency by 100%.
Energy Amber 3Each Energy Amber spent restores an additional 100% EP.
Energy ChargeIncreases EP recovery rate by 10%.31s
Energy Crystal 1Increases Damage Amp by 30%
Energy Crystal 2Increases BREAK efficiency by 30%
Energy Crystal 3Restores an additional 30% Energy for each Energy Crystal consumed
Energy FullIncreases max EP of all roster members by 10.
Energy Prism 1Increases Damage Amp by 50%
Energy Prism 2Increases BREAK efficiency by 50%
Energy Prism 3Restores an additional 50% Energy for each Energy Prism used
Energy SurgeThe Aniimo’s Energy cap increases by 15 points. When Energy is below 50%, gains 5 Energy for every 10 Energy consumed.
EnhanceThe Alpha has been strengthened, with increased ATK and BREAK resistance!51s
Enhanced Cloud ShieldCreates an Enhanced Cloud Shield that absorbs damage equal to 18.75% of max HP and reduces stamina cost by -18.75%.30s
Enhanced Light BladeSkill Crit Rate increases by 35%.20s
Enhanced Lightning BladeSkill Crit Rate increases by 35%.20s
EnragedGrizbo is building up Rage515s
EnragedBecomes Enraged, increasing damage.999
Essence LeechFor every 10 EP spent by the Aniimo, restores 1% of its max HP.1s
Ethereal Light WaveIncreases Energy recovery rate.20s
Explosive GlovesIncreases Damage Amp by 5% for every 10 EP currently available.
Explosive GlovesIncreases Damage Amp per 10 EP to 7.5%.
Explosive GlovesGrants a 10% chance to consume no EP when casting a skill.
Ferocious FangEquipped Aniimo gain 0.7 additional ATK per level.Permanent
Ferocious FangATK +2Permanent
Ferocious FangDamage Amp +10%. Effect doubles if ATK is above 15.Permanent
Finisher BellIncreases Final Damage by 30% against targets below 30% HP.
Finisher BellIncreases Damage Boost by an additional 5% whenever the target loses 5% HP, up to an additional 20%.
Finisher BellInstantly defeats targets below 10% HP. Does not affect Omega targets, but guarantees a critical hit on that attack.
Fire DebuffReduces Fire Resistance.20
First Aid BandageRestores a total of 80% max HP over 8s. Removed when hit.8s
First Aid SprayRestores a total of 60% max HP over 10s. Removed when hit.10s
Fission NeedlesEach basic attack has a 50% chance to deal double damage.
Fission NeedlesRestores 1 EP when triggered.
Fission NeedlesIf EP is full, increases basic attack Damage Amp by 30% for 10s.
Fission NeedlesIncreases basic attack Damage Amp by 30%.Permanent
Flame ShieldShield equal to 5% of max HP10s
FlamebladeBasic attacks deal Fire damage and deal 15% increased damage for 10s.10s
FlamebladeGains [Super Armor] for 5s.6s
Flintgrass KebabAfter eating, damage taken by all Aniimo in the party –5% for 10m.600s
Floral BurstDetonates after taking 3 skill damage hits.15s
Flower of LifeRestores 0.3% HP every second while in flowers.20s
Flutter HealAfter entering battle, increases healing by 20.0% when switched in.
Fox MarkReduces Light Resistance by -5%. Stacks up to 3 times and lasts 10s.310s
Fragrance BombGains a Dark Elemental Boost for 30s.30s
Fragrance ShieldFragrance Shield grants a Shield equal to 5% of its max HP for 30s.30s
Fragrance ShieldFragrance Shield grants a Shield equal to 10% of the caster’s max HP for 20s.20s
FreezeCannot move, use skills, perform basic attacks, or restore EP.10s
Frequency OverloadGains 1 stack of [Overload] each time EP is spent. Lasts 2s. At 3stacks, gains [Turbulence] and removes [Overload]. [Turbulence]: reduces EP recovery rate for 10s.
Frostbite SunderIncreases BREAK efficiency by 35% against targets with more than 5 stacks of Ice debuffs.
Full EnergyEnhances the next skill cast, treating its damage as basic attack damage.
Gale GuardGains a shield equal to 10% of max HP. While in defensive stance, each hit taken increases the shield gained by 10%, up to 100%.20s
Gale GuardReduces damage taken by 20%.3s
Gale GuardGains a shield equal to 10% of max HP. While in defensive stance, each hit taken increases the shield gained by 10%, up to 100%. When the shield expires, converts 30% of the remaining shield amount into healing.20s
Gale GuardGains a shield equal to 3% of max HP.5s
Gargantuan HornEquipped Aniimo gain 0.7 additional BREAK per level.Permanent
Gargantuan HornBREAK +2.Permanent
Gargantuan HornBREAK +10%. If BREAK Acquired Potential exceeds 15 points, the effect is doubled.Permanent
GelidAt 10 stacks, it triggers Icebound and Freezes the target for 4s.1020s
Gemini (Dark)Dark: Critical Hit Rate +<5>%, CRIT DMG +<10>%; effects doubled for Dark-element AniimosPermanent
Gemini (Light)Light: Restores energy by 20%; doubles for Grass-type AniimoPermanent
Giant Tortoise ShellEquipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.Permanent
Giant Tortoise ShellM.DEF Acquired Potential +2, P.DEF Acquired Potential +2.Permanent
Giant Tortoise ShellDamage Reduction +10%; if P.DEF Acquired Potential exceeds 15 points, gain an additional 5% Physical Damage Reduction; if M.DEF Acquired Potential exceeds 15 points, gain an additional 5% Magical Damage Reduction.Permanent
GlacioIncreases EP recovery rate by 10% for 5s.5s
Glimmer ShotIncreases the whole team’s damage by 15% for 20s.20s
Grand SorcererEach stack increases the next skill cast’s damage by 3%.51s
Grand SorcererWhen a basic attack hits a target, deals an extra hit of damage equal to 6 Might.5s
Grassland AssimilationAll terrain generated by Aniimo is treated as Turf.1s
GreedWhen a unit carrying the Qianling Mark is defeated, immediately restore Energy.
GreedTrait effect is on Cooldown.20s
Guardbreak ResonanceIncreases BREAK.1s
Guardbreak SlamIncreases damage taken by 20% for 10s.510s
Guardbreak SmashIncreases damage taken by 20% for 10s.510s
Hard Winter - BREAKIncreases BREAK efficiency by 40%.
Hard Winter - BREAKIncreases BREAK efficiency by 20%.
Hardened ShieldIncreases damage reduction by 5% and EP recovery speed by 5% for 10s.10s
HasteHastens allies.
HealRestores 5% HP every 1s1s
Healing BandageRestores a total of 50% max HP over 12s. Removed when hit.12s
Healing DanceGains -40% BREAK Damage Reduction.10s
Healing ImpactAccumulating 3 stacks removes negative effects on self.320s
Healing RoseBlooms after taking 3 critical hits, healing all nearby allies.410s
Healing SprayRestores a total of 50% max HP over 15s. Removed when hit.15s
Healing WaterRestores HP for 5s.5s
Healing WaterContinuously restores HP equal to 2% of the caster's max HP every second for 5s.2.5s
Heartseeker PendantGrants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Heartseeker PendantIncreases the additional hit chance to 100%.
Heartseeker PendantIncreases Crit Rate by 10% after a non-critical hit. Stacks indefinitely until a critical hit lands. Consecutive critical hits increase Crit Damage by 5% per hit, up to 6 stacks. Resets upon non-critical hit.
Heartseeker PendantIncreases Crit Rate by 10% per stack. Removes all stacks after landing a critical hit.991s
Heartseeker PendantIncreases Crit Damage by 5% per stack, up to 6 stacks. Removes all stacks after failing to land a critical hit.6Permanent
Heating UpIncreases Fire damage by 12%.
Heavy HitterThe heavier the backpack, the higher the damage dealt. Damage dealt +6% under Light Load and +12% under Heavy Load.
Heavy HitterDamage dealt +6% under Light Load.
Heavy HitterDamage dealt +12% under Heavy Load.
Heavy LoadReduces Movement Speed by -30%, reduces Stamina recovery rate by -40%, increases Stamina cost by 60%, and increases fall damage by 50%.5
Helios’ AwakeningEvolves into Soleon with the Solar Grace, increasing damage dealt by 15%. Lasts until 10s after leaving combat.
Heritage AmuletGrants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Heritage AmuletIncreases the shield to 6% of max HP.
Heritage AmuletConverts 100% of the remaining shield into healing for the whole team if the shield remains unbroken when its duration ends.
Holy AwakeningIncreases damage by 30%.
HuntEach stack increases 10% ATK, stackable up to 10 times.10
HunterDefeating an Umbrabow Aniimo grants 1 stack of Hunt. Each stack increases ATK by 10%, up to 10 stacks.
Hydro RollIncreases BREAK efficiency by 30% for 15s.15s
Ice DebuffReduces Ice Resistance.20
Ice ShatterReduces Freeze Resistance by -30% for 5s.5s
Ice ShieldGrants an Ice Shield equal to 10% of max HP for 20s.20s
Ice ShieldGains an Ice Shield equal to the HP restored. Lasts 15s.15s
IceboundDealing damage applies 1 stack of Gelid. At 10 stacks, Gelid becomes Icebound, Freezing the target.
Iced BlastcapAfter drinking, damage dealt by all Aniimo in the party +5% for 10m.600s
ImmersionYou are [Immersed] in sorrow and cannot act for 60s. Struggle to break free of [Immersed] early.6s
ImprisonmentCannot act.15s
ImprisonmentCannot move or cast skills. When [Imprisonment] ends, deals damage equal to 25% skill Might to the target and restores EP.2s
ImprisonmentCannot move or cast skills.2s
InfectionNimbi manipulates Melancholic Mist to infect you. Each stack reduces running and sprint speed by -5%. Reaching 10 stacks triggers the [Immersed] state.1060s
InspirationFire Elemental Boost increased.12s
InspirationGain 0 temporary max Energy. Fire Elemental Boost increases. At the end, restore 10% of the Energy spent during this period (up to 10).12s
Ironclad ArmamentIncreases EP recovery rate by 10% and damage dealt to targets affected by BREAK by 30% for 15s.15s
JackpotBasic attacks and skills no longer trigger the gacha effect and always fire rainbow bubbles. Basic attack damage +60%.15s
Judgment StormIncreases Wind damage for 20s.20s
Judgment StormReduces Wind Resistance for 20s.20s
Keep the Fire Bolt going.Fire Elemental Boost increased.30s
Kim FundingApplies a Mark to the last target attacked. While the Mark is active, restores Energy every second.15s
Kim FundingGrants the caster Energy regeneration Over Time
Kim IncentiveGrants the caster Energy regeneration Over Time15s
Leaping SparksDamage taken by the shield increases by 100%.20s
LeisureThe next skill costs no EP.
Lend Me Your StrengthDraws strength from teammates, increasing damage dealt by 70%. Upon taking damage that would cause the unit to become Fainted, reduces all teammates’ max HP by -25% and restores 100% HP to itself. Ineffective if any teammate’s max HP is below -25%.
Light LoadReduces Stamina recovery rate by -15%, increases Stamina cost by 30%, and increases fall damage by 15%.3
Lightning DebuffReduces Lightning Resistance.20
Lightning MarkWhen Lightning Mark detonates, it deals burst damage based on the number of stacks.99930s
Lightning NeedleContinuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Lightning NeedleHP +2.Permanent
Lightning NeedleAfter casting a skill, gains 10% DMG reduction for 5s and taunts all targets within 10m.
Lightning ResonanceIncreases the EP recovery speed of all lightning-type Aniimo of the team, lasting for 15 second(s)15s
Lightning SurgeIncreases basic attack damage and BREAK efficiency for Lightning-type Aniimo.20s
Lightning SurgeIncreases Lightning damage by 12%.
Lingering MaliceHealing received is reduced.20s
Lingering OmenSubsequent shield obtained will be reduced.20s
Lion KingIncreases Light damage dealt by 6% for 20s. Max 3 stacks.320s
LockdownCannot swap Aniimo.110s
Lotus BloomGains 15% Grass Boost for 30s.30s
Lucky BreakIncreases critical rate by 2%. Stacks up to 5 times.520s
Lunar ErosionReduces M.DEF by 15%.20s
Machine Chain30s after battle starts, 1 robot appears on the battlefield every 40s (up to 3 at a time). It fires a chain at 1 unchained player, stunning them. Defeat the robot to break the chain and remove the stun.1s
Magic HealerHealing skills restore 12% more HP.
Magical ResistanceMagical damage reduction increases by 20%.
Magical ShellAfter the target is hit by magical attacks 15 times, grants Magical Shell for 10s.1s
Magical ShellMagical damage dealt to this unit reflects damage back to the attacker.10s
Magma GauntletsIncreases damage by 20%.10s
MarchWhile March is active, restores 0.8% max HP every second. While holding 3 Movements, this effect receives an additional 30% boost.20s
Marching FlaskRestores 1.4% HP for every 10 meters moved.
Marching FlaskREGEN +2.Permanent
Marching FlaskGrants a 20% chance to restore 10 EP when HP recovery triggers. Doubles the chance if REGEN Potential is above 30.
Master of ElementsAll Element Damage increased by 5%, stacks up to 9 times9Permanent
Meteor ShowerIncreases damage by 1% for 10s. Stacks up to 15 times.1510s
Meteor ShowerIncreases damage by 1% for 10s. Stacks up to 20 times.2010s
MightIncreases ATK by 30%.
Miraculous FleeceTransfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Miraculous FleeceIncreases healing by 5%.Permanent
Miraculous FleeceTransfers 20% of excess healing to the Aniimo with the lowest HP percentage.
Moderate LoadReduces Movement Speed by -15%, reduces Stamina recovery rate by -30%, increases Stamina cost by 45%, and increases fall damage by 30%.4
MomentumBuilding momentum.65s
MomentumGains 1 stack of Momentum every 5s while tunneling, up to 5 stacks. Also gains 1 stack of Momentum each time damage is negated. When tunneling ends, each stack of Momentum converts into a shield equal to 6% HP for 20s.51s
Move Those LegsFor each Prismatic or Exceptional item in the backpack, stamina recovery rate +6%, up to 24%.
Movement Speed BoostIncreases movement speed by 5%.600s
Multi-CastWhen the Aniimo deals skill damage, it accumulates 1 point of “Casting Energy.” Reaching 12 points of “Casting Energy” makes the next skill cost no Energy and skip its cooldown.
Multi-hit Defense New (Damage Reduction)Damage Reduction 5%10Permanent
My Strength Is YoursShares their power with a teammate, reducing their own damage dealt by -20%. When the buffed teammate takes damage that would cause them to Faint, reduces the Max HP of the user and all non-buffed teammates by -25% to restore 100% HP for the buffed teammate. Does not trigger if any non-buffed teammate’s Max HP is below -25% of its original value.
My Strength Is YoursMax HP reduced.10
Nature’s BreathAfter standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.
Nature’s BreathHP +2.Permanent
Nature’s BreathRestores 2.5% HP whenever casting a skill in rooted state. Doubles the recovery if HP is above 5000.
Nebula BurstIncreases Dark damage.20s
NightmareReduces Dark Resistance for 20s.20s
Nimbi BurstIncreases damage and BREAK efficiency by 15%.20s
Nimbi BurstIncreases damage and BREAK efficiency by 30%.20s
NormalLoad is within the normal range.1
On StandbyTotal Summonable Hummins6
OnslaughtReduces the EP cost of the next skill by 50%.
OverchargedGains a shield equal to 5% of max HP. For 6s, each skill restores 12 EP the first time it hits a target.6s
OverchargedGrants a shield equal to 5% of max HP. While the shield is active, UP cannot be gained, and all skills cost 12 less energy in combat. Lasts 6s.6s
OverchargedCasting skills while Overcharged creates lightning afterimages. After a short time, the afterimages explode.
Overcharged CoralFor each earth-type Aniimo in the party, the party restores EP per second.
Overcharged CoralCooldown: 15s.15s
Overcharged CoralWhen entering battle, restores EP for each Earth-type Aniimo in the party. Cooldown: 15s.
Overflowing DebuffEach additional stack of Fire Debuff on the Alpha drops an Energy Orb that can be touched. Touching the orb restores 10 Energy.1s
Overflowing PowerStarts with 300 more UP.
OverheatedReduces Magmarex’s DEF and Water resistance, but increases its Movement Speed and ATK. Adds Burn to its attacks.130s
OverloadAt 3stacks, gains [Turbulence] and removes [Overload].32s
OverloadedYou can’t move or Twine with eggs in this state.6
ParalysisReduces movement speed and basic attack speed by 60%.10s
ParalysisCannot act.3s
Park BuffIncreases Fire damage and Fire Resistance by 2%.1
Park BuffIncreases Grass damage and Grass Resistance by 2%.1
Park BuffIncreases Water damage and Water Resistance by 2%.1
Park BuffIncreases Earth damage and Earth Resistance by 2%.1
Park BuffIncreases Lightning damage and Lightning Resistance by 2%.1
Park BuffIncreases Ice damage and Ice Resistance by 2%.1
Park BuffIncreases Wind damage and Wind Resistance by 2%.1
Park BuffIncreases Dark damage and Dark Resistance by 2%.1
Park BuffIncreases Light damage and Light Resistance by 2%.1
Park BuffA buff granted by an RV Park.11s
Park BuffIncreases Earth-type damage and resistance by 2%.1
Pearl of the SeaIncreases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.
Pearl of the SeaWhile in a water field, increases Water damage dealt by 15%.
Pearl of the SeaReduces Water resistance by 20% for 3s when attacking targets in water terrain.
Pearl of the SeaIncreases Movement Speed by 25% and REGEN by 15%.2s
Pearl of the SeaReduces Water resistance by 20%.3s
Perfect CounterIncreases BREAK efficiency by 20% for 10s.110s
Perk Me Up CupAfter drinking, REGEN efficiency for all Aniimo on the roster +5% for 10m.600s
Phantom ChargeTeammates affected by own skills restore 2 EP for 8s.8s
Physical ResistancePhysical damage reduction increases by 20%.
Pine ConeWhen hit by certain Skill ATK from the Squarrel Family, it becomes enhanced.110s
Potent ErosionEach stack reduces Earth Resistance for 20s. Max 10 stacks.1020s
Potent ErosionReduces Earth Resistance per stack for 20 seconds. Stacks up to 5 times.1020s
Power SustainGains 1 stack each time a skill lands a critical hit.6
Power SustainAfter landing 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.2551s
Power SustainIncreases the next skill's damage by 50%.
PrankThe next skill applies Curse to enemies hit.
PrankThe Trait effect is on cooldown.18s
Precision GuidanceGuarantees catch of the targeted Aniimo for 60 seconds.1060s
Protection (Charged)Can be used again after charging for 10 seconds.10s
Protection (Shield)【Protection】 When subjected to Control, gain a Shield equal to 10% of max HP, lasting 10 seconds Over Time. After triggering, recharges in 10 seconds for another use.10s
Protection and InheritanceMax HP5% Shield, when the Shield ends, the undamaged portion Heals allies5s
Pulse Crystal5s after battle starts, a Pulse Crystal appears, firing a pulse every 15s after a 3s delay. Inactive while the enemy is affected by BREAK. If the pulse hits a player, it deals damage and knocks them back. Pulses can be blocked by the enemy, hitting an enemy deals 25% BREAK damage and increases their damage taken by -10% for 5s.1s
Punch RushThe next basic attack directly releases Punch Rush: continuously punches forward, dealing damage equal to 60 Might.110s
Punch RushLink Enhanced Normal Attack - Punch Rush.110s
Punishment of ThunderReduces Aniimo’s damage dealt % for 5s.5s
Purifying DanceIncreases EP recovery rate by 20%.10s
Pyro ChargeApplies 1 stack of Fire Debuff to targets within a radius every 2s.15s
REGEN IncreaseREGEN increased by 2%.600s
Radiant CharmIncreases Water damage for all opposite-sex Aniimo in the party.1
RageEnters Enraged when Rage reaches 100. Lasts 20s.1001s
Rage OutburstThe next skill cast grants double Rage.10s
Raging FireThe next basic attack directly releases the final hit of the basic attack, and its Might is increased from 4 to 25.110s
Raging FireCan directly chain into the final hit of a normal attack.110s
Raging FlameAfter using a skill, use a basic attack within 20s to directly release the final hit of the attack, and its Might is increased to 31; when releasing the final hit of the basic attack, recover Energy.1
Rain of BlessingIncreases Aniimo’s healing by 15%. After healing, increases own damage dealt by 50% for 10s.1s
Rain of BlessingIncreases damage dealt by 50% for 10s.10s
Reborn in FlamesContinuously burns surrounding targets Over Time, dealing 5 Might Fire Damage per second
Reflective FieldReflects projectile attacks.12s
Rekindling FeatherRevives immediately after becoming Fainted and restores 10% max HP. CD: 180s.
Rekindling FeatherIncreases the recovery to 20%. Doubles the amount for any other Faint-triggered or self-destruction effects that also activate.
Rekindling FeatherRestores full EP and grants 100 Ultimate Points after revival.
Reliable Fire CompanionIncreases the party's Fire Elemental Boost. When Energy is above 40, the effect increases.
ResilienceIncreases stamina recovery rate by 8%.
Resonant ComboUsing the same skill repeatedly increases damage by 10% for 1s. Stacks up to 5 times.
ResurgenceUpon being defeated for the first time, revives with 30% HP.
Rigged DrawIncreases Basic Attack Damage by 25% for 15s.15s
Rock ShieldGrants a Shield that blocks incoming damage. Lasts 20s.20s
RondoEach stack increases damage by 4%.820s
Rose GardenIncreases Grass-type critical damage.130s
Rose MarkWhen Melloblum uses a skill, spends all stacks of [Rose Mark]. Each [Rose Mark] spent reduces EP cost by 3.10
SacrificeOn defeat, the nearest target gains a shield equal to 15% of HP and a 15% ATK boost.
SacrificeGains a shield equal to 15% of max HP and a 15% ATK boost.999
ScorchWhen dealing damage, applies 5s of damage over time and reduces healing efficiency by -35%.
ScorchTakes 5s of damage over time and healing efficiency is reduced by -35%.5s
Scorch-glazed Pork RibsAfter eating, max HP for all Aniimo in the party +5% for 10m.600s
ScorchingScorching explodes when it reaches max stacks or when the target is defeated.1010s
Scorching FlamesBuilds Momentum while dealing tunneling damage, up to 6 stacks. Doubles Momentum gain while tunneling. Emerges from the ground after reaching max stacks, gains 30% BREAK efficiency for 20s, and generates a shield equal to 8% of max HP.
Scorching FlamesIncreases next skill damage by 25%.
Screech RoundIncreases damage by 30%.15s
Secret FragranceWhen hit by a Dark basic attack, takes 50% extra damage for 20s.20s
Secret FragranceWhen hit by a Dark basic attack, takes 60% extra damage and has a 25% chance to take additional damage equal to Fragrancier’s basic attack Might. Lasts 20s.20s
Seeds of SpringRestores 0.5% HP every second while standing on Turf.
Seeds of SpringDoubles healing.
Seeds of SpringConverts excess healing into a shield when HP is full, up to 20% of max HP.
Seeds of SpringConverts excess healing into a shield, up to 20% of max HP.10s
Seismic WaveContinuously releases shock waves.8s
Selene’s AwakeningEvolves into Fennelun with lunar power, increasing damage dealt by 15%. Lasts until 10s after leaving combat.
Self-DestructionIncreases Lightning damage.30s
Self-DestructionSelf-detonates when defeated.
Self-HealAt 20% HP, rapidly restores 30% HP over 5s.
Shield BashGains a shield equal to 5% of max HP when dealing damage.
Shield BashGains a shield when dealing damage.1010s
Shield BreakerSignificantly increases BREAK efficiency against Aniimo and catch chance after BREAK for 40 seconds.40s
Shrouded in MistAmplifies the next skill you cast.
Shrouded in MistBuilding up mist.61s
SilenceCannot use skills, but can still perform basic attacks.110s
SilenceCannot use skills while Silence is active.1.5s
Silver Moon MarkEach basic attack hit consumes 1 stack of Silver Moon Mark, increases basic attack damage by 100%, and restores 0.5% HP.4
Sizzling Pan SpecialAfter eating, P.DEF and M.DEF for all Aniimo in the party +5% for 10m.600s
SleepSleep for 20s.20s
SleepCannot move or cast skills for 3s. Taking damage removes the control effect.3s
SleepFalls asleep for 5s and takes -25% more damage from the next hit.5s
SleepingCannot move, or cast skills or basic attack. Removed upon taking damage.110s
SlowMovement Speed reduced by 15% Over Time for 5 seconds.5s
SlowSlows enemies.
SlowEach stack Slows by 20%. After accumulating 5 stacks, the target will be frozen for 2 seconds and take additional Damage equal Might.55s
Smashing StrikeIncreases BREAK damage taken by 15% for 15s.15s
Solar HaloEnhances the next skill cast.
SolidDamage Reduction increases by 15%.
SorrowAt 10 stacks, enters the [Withdrawn] state and cannot act for 5s.105s
Spectral EntanglementIncreases BREAK damage taken by 10%.315s
Speed UpRunning and sprint speed increases by 10%, and stamina consumption is reduced by -25% for 8s.8s
Speed UpRunning and sprint speed increases by 20%, and stamina consumption is reduced by -35% for 10s.10s
Speed UpRunning and sprint speed increases by 30%, and stamina consumption is reduced by -50% for 12s.12s
Spiral BladeReduces Wind Resistance by -3% per stack for 20 seconds; up to 5 stacks.520s
Spirited FeatherEquipped Aniimo gain 0.7 additional REGEN per level.Permanent
Spirited FeatherREGEN +2.Permanent
Spirited FeatherCooldown reduction +10%. Effect doubles if REGEN is above 15.Permanent
Spore CloudSpores will rain down every 5 seconds, restoring Energy and 0.5% HP to active Grass Aniimo. The spore cloud lasts for 20 seconds.20s
Spore EnergyOverall increases the effects [Spore Cloud], and causes [Doom-shroom] to skip the burying phase and emerge immediately at Ground level, lasting 30 seconds.30s
Spore ShelterImmune to any Damage Over Time for 1 seconds1s
Spore VulnerabilityDamage taken from 【Bomb-shroom】 increased by 50%, Over Time 10 seconds.10s
Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.15s
Spotlight MomentCooldown: 15s.117s
Springwater NurtureIncreases Fire Resistance by 5%.120s
Stamina Recovery BoostIncreases stamina recovery rate by 5%.600s
Starfall GlideDuring Starfall Glide, damage is increased by 50% and range by 50%.15s
Starfall RainIncreases the party’s Dark Aniimo Damage Boost and BREAK by 20% for 25s.25s
Starlight HealingWhile Starlight Healing is active, restore 7% of max HP each time you defeat a target.15s
Starlit GlideCan attack while moving.1s
Steady as a RockThe heavier the backpack, the less damage taken. Reduces damage taken by 6% under Light Load and by 12% under Heavy Load.
Steady as a RockDamage taken reduced under Light Load.
Steady as a RockDamage taken reduced under Heavy Load.
StealthBuilds Momentum when skills deal damage, up to 6 stacks. Doubles Momentum gain while tunneling. Grants 30% BREAK efficiency at max stacks for 20s.
Stellar EnergyIncreases own EP recovery rate by 10% for 10s.10s
StunCannot move, use skills, or perform basic attacks.7s
StunCannot act for 4s.4s
StunnedStunned for 20s.20s
StunnedCannot act for 1s.1s
StunnedCannot act for 2s.2s
StunnedCannot act.10.5s
StunnedCannot act for 0.2s.0.2s
StunnedCannot act for 1.5s.1.5s
Super ArmorUnaffected by control skills, cannot be displaced, and BREAK value will not drop below 19999s
Supreme ElixirIncreases final damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)Permanent
Supreme ElixirFor every 500 HP lost, increases final damage by 1%, up to 15%. (Does not apply to Support Aniimo.)Permanent
Supreme ElixirFor every 25 P.DEF or M.DEF, increases final damage by 1%, up to 15%. (Does not apply to Support Aniimo.)Permanent
Supreme ElixirIncreases Final Damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)Permanent
Swift RetreatReduces movement speed by -15% for 10s.10s
SwoleshroomIncreases Aniimo’s ATK by 16.5% and expands its attack range for 15s.15s
Sword DanceEach basic attack hit consumes 1 stack of [Sword Dance] and deals 1.8% increased damage.415s
Target WeaknessIncreases Crit Damage against targets affected by Weakness Mark.20s
Thorny BlessingWhen landing a critical hit on a target, creates thorns beneath them, dealing damage equal to 100% Might for 15s.15s
Thorny BlessingWhen landing a critical hit on a target, creates thorns beneath them, dealing damage equal to 100% Might for 22s.22s
Thorny DefenseIncreases Crit Rate by 30% for 15s.15s
Thorny DefenseIncreases Crit Rate by 30% for 10s.10s
Thorny ImpactIncreases Crit Rate by 15% for 15s.15s
Thunder ImprintDeals damage to targets and applies Lightning Mark. When Thunder Imprint ends, detonates all Lightning Marks, dealing damage.8s
Thunder SweepIncreases the whole team’s Crit Rate for Lightning damage for 20s.20s
ThunderbondEnters Thunderwing Stance for 10s on the next skill cast when Thunderbond reaches 30 stacks.301s
Thunderwing StanceEnters Thunderwing Stance for 10s, increasing basic attack and Ultimate damage.10s
Tidal HeartIncreases Water damage by 25% for 20s.20s
Time BombCreates a Time Bomb at a random location 10s after battle starts. Creates another every 25s afterward.-1
Torrent BladeIncreases basic attack range for 6s.6s
Torrent SlamIncreases Damage Amp by 15% for 20s.20s
Tracking MarkAfter you take damage from Glameep Omega, small bubbles will keep tracking you.130s
Trapped in a Mud BallYou are rolled into a mud ball by Baleetle and take damage every 1.5s for 5s.5s
Trick Bomb30s after battle starts, a Bomb Seed appears above a random Pathfinder every 45s. After 5s, the seed falls to the ground. 2s later, it explodes and creates a permanent damage zone on the ground. A new target is selected every 30s.1s
TruceReduces damage taken by 35%.10s
TuningUsing a skill with perfect timing increases BREAK damage by 8% for 5s. Stacks up to 4 times.45s
TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.615s
TuningIncreases Crit Rate by 20% for 15s.115s
TurbulenceReduces EP recovery rate for 10s.10s
Twine DefenseDamage taken by squad members is reduced. If they take Damage from an element countered by their own element, it is reduced by an additional.
Ultimate EnhancementIncreases Aniimo’s Ultimate damage by 75%.1s
Umbrabow SlayerIncreases damage dealt to Umbrabow Aniimo by 12%.
UnscathedWhen the Aniimo’s HP is above 90%, basic attack speed increases by 80%, and REGEN speed increases by 40%.
UnstoppableIncreases BREAK efficiency by 30%.20s
Unstoppable MomentumFor the first 60s of battle, all Pathfinders deal 60% increased damage.60s
Unstoppable MomentumFor the first 60s of battle, all Pathfinders deal -15% reduced damage.1s
Vanguard’s WhistleIncreases Final Damage by 25% against targets above 70% HP.
Vanguard’s WhistleLowers the HP requirement for Damage Boost to 60%.
Vanguard’s WhistleAgainst enemies above 90% HP, Damage Boost increases to 30% and this attack is a guaranteed crit.
Vein RejectionReduces Aniimo’s damage dealt by -10%.
Vein ResonanceWhen an Aniimo is on terrain matching its own element, it gains Vein Resonance: damage dealt +15%, and the effect persists for 5s after leaving the terrain. When not on elemental terrain or when the terrain does not match its element, it gains Vein Rejection: damage dealt –-10%. Vein Rejection cannot be gained while Vein Resonance is active.1s
Vein ResonanceIncreases damage dealt by 15%.5s
Verdant BladeIncrease 20% BREAK Damage60s
Verdant GraceIncreases Grass skill damage by 12%.
Very Light LoadReduces Stamina recovery rate by 0%.2
Victory ConcertoIncreases BREAK efficiency by 40%.
VitalityGenerates a healing field when defeated.
Vitality BloomsRestores 1% HP per second to Grass-type teammates within range.12s
Vitality CircleRestores EP to Grass-type teammates within range every second for 12s. The amount restored scales with Leafy’s own REGEN.12s
Vitality CircleRestores EP and Ultimate Point(s) every second to Grass-type teammates within range for 12s.12s
Vortex AssaultIncreases damage by 8% per stack for 20s, stacking up to 4 times.420s
WaltzIncreases Crit Damage. While holding 3 Movements, this effect receives an additional 30% boost.20s
Water AbsorptionWhen moving through water, increases EP recovery rate by 0% for 15s.15s
Water DebuffReduces Water Resistance.20
Water Pressure ImbalanceEach Crit Hit taken triggers 1 instance of Water damage equal to 10% of current Attack.5s
Water ShieldGains a Water Shield equal to 8% of max HP. Each skill hit deals AoE damage to nearby enemies. Trigger interval: 0.5s.15s
Water ShieldGrants a Water Shield equal of the caster’s max HP for 10s.10s
Water Vein DisorderWhen the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the “Water Pressure Imbalance” state for 5s. In this state, each Crit Hit taken triggers 1 instance of Water damage equal to 10% of current Attack. Minimum trigger interval: 5 seconds.
WeakenedWhile Weakened, BREAK Damage taken is increased by 50% for 8s.18s
WeakenedDamage dealt is reduced by 15% Over Time for 20 seconds.20s
Weakening SlamIncreases BREAK damage taken by 25% for 5s.5s
Wild RushATK comes with one instance of xx Might Damage1s
Wind CounterIncreases BREAK efficiency by 25% for 10s.10s
Wind GuardGains 15% damage reduction for 10s.10s
Wind GuardIncreases P.DEF by 10% and M.DEF by 10% for 10s.10s
Wind GuardIncreases P.DEF by 20% and M.DEF by 20% for 10s.10s
Wind of RegenerationEarth-element shield equal to 12% of the caster’s max HP, lasting 20s.20s
WithdrawnCannot act for 5s.5s
Wolf Soul EnergyBasic attacks build stacks of Flameruff Spirit. At 8 stacks, enters [Full Energy].8
Wondrous MagicalIncreases damage dealt by 10% when using the same skill as the previous one. Stacks up to 5 times.
Wrath of the SeaParty members gain Water Elemental Boost for 30s.30s
Yellow BladeIncrease 40% BREAK Damage35s
Zephyr’s BreathIncreases 25% Wind damage30s
[Defense] Flawless DefenseGain a Shield equal to 15% of Max HP30s
[Defense] Reflective BarrierGains a Shield equal to 10% of max HP.10s
[Defense] Reflective BarrierGains a Shield equal to 15% of max HP.10s
[Defense] Reflective BarrierGains a Shield equal to 20% of max HP.10s
[Energy] Blessing of ProtectionGains a Shield equal to 8% of max HP.20s
[Ironclad] Best Offense is DefenseEach stack increases Gizmo Crit Rate by 5%, up to 10 stacks.1010s
[Ironclad] Defense TrainingEach stack increases P.DEF and M.DEF by 3, stacks.10
[Ironclad] Dulling FieldReduces ATK by -10%.10s
[Surge] RecklessIncreases ATK by 15%.10s
[Trial of Fire] Environment EffectTakes true damage equal to 1% of max HP every 2s.
[Trial of Grass] Environmental EffectRestores 1% of max HP every 3s.
[Trial of Grass] Environmental EffectRestores 0.5% of max HP every 3s.
[Trial of Water] Environment EffectGains a Shield equal to 8% of max HP every 20s.
[Trial of Water] Environment EffectGains a Shield equal to 4% of max HP every 20s.
[Trial of Water] Environment EffectGains a Shield equal to %8 of max HP.10s
[Trial of Water] Environment EffectGains a Shield equal to %4 of max HP.10s
[Valor] Adversity ParryIncreases Crit Rate by 4%. Stacks up to 5 times.510s
[Valor] Adversity SurgeIncreases Crit DMG Bonus by 8%. Stacks up to 5 times.510s
[Valor] Fervor MaskTracks the number of times damage is taken.100
[Valor] Fervor MaskGreatly empowered.20s
[Valor] Final StandGains a Shield equal to 30% of max HP.20s
[Valor] No RetreatBecomes Invincible for 5s.5s
[Vitality] Calm FighterIncreases damage reduction by 10%.
[Vitality] Close CallRestores 10% of max HP per second.3s
[Vitality] Overcharged Shield35% of excess healing is converted into a Shield.20s
[Vitality] Protective HealingIncreases P.DEF and M.DEF by 5%.10s
[Wealth] Compound InterestWhen damage is dealt, there is a 3% chance to drop 10 Training Coins.30s
[Wealth] Cumulative Training CoinThis is the total Training Coins obtained this session.999999
[Wealth] Hazard PayWhen damage is taken, there is a 10% chance to drop 10 Training Coins.30s

Frequently asked questions about Aniimo status effects

What does Stun do in Aniimo?

Cannot move, use skills, or perform basic attacks.

What is the difference between Silence and Stun?

Cannot use skills, but can still perform basic attacks. Stun is total: Cannot move, use skills, or perform basic attacks.

Do status effects help break an enemy?

Yes. Each tick of a control status adds to the BREAK bar: Charm 0.005, Frozen 0.01, Palsy 0.0008, Silent 0.001, Sleep 0.005, Stun 0.01.

Where these show up

Skill descriptions name them, the damage rules price them, and held items apply several.