Aniimo Holo-Battle Sim
Holo-Battle Sim is the roguelike. The Training Style you pick decides the Core Gizmo you build toward.
8 Training Styles
Energy
A Training Style that boosts basic skill damage. Increases the chance to obtain Energy Gizmos.
Core GizmoEnergizing Bracer
11 gizmos
Surge
A Training Style that boosts Ultimate damage. Increases the chance to obtain Surge Gizmos.
Core GizmoSurge Engine
11 gizmos
Defense
A Training Style that grants buffs while you have a shield. Increases the chance to obtain Defense Gizmos.
Core GizmoReflective Barrier
11 gizmos
Vitality
A Training Style that grants buffs when you receive healing. Increases the chance to obtain Vitality Gizmos.
Core GizmoRepair Matrix
11 gizmos
Ironclad
A Training Style that boosts defense in combat. Increases the chance to obtain Ironclad Gizmos.
Core GizmoFlamewreath Armor
11 gizmos
Valor
A Training Style that increases damage as you take more damage. Increases the chance to obtain Valor Gizmos.
Core GizmoFervor Mask
11 gizmos
Wealth
A Training Style that spends Training Coins to attack. Increases the chance to obtain Wealth Gizmos.
Core GizmoPredictive Dice
11 gizmos
Chaos
Core GizmoChaos Device
0 gizmos
All 77 Gizmos
77 gizmos
| Bastion of Iron | Advanced Gizmo | Defense | Gains Super Armor when a shield is active. | 1 |
| Charging Shield | Defense | When holding a Shield, restore 1 Energy Point (EP) per second. | 40 | |
| Flawless Defense | Defense | Gains a Shield equal to 15% of max HP when the battle begins. Lasts 30 second(s). | 20 | |
| Heavy Bomb | Defense | "Reflective Barrier" Energy Projectile Crit Rate increases by 35%, Critical Damage Bonus increases by 70%, and each point of overflow Crit Rate is converted into 1.5% Critical Damage Bonus. | 20 | |
| Intense Training | Defense | 15 seconds after battle begins, max HP is increased by 10% and a Shield equal to 15% of max HP is granted, lasting until the end of battle. | 20 | |
| Iron Clad | Defense | Increases both P.DEF and M.DEF by 5% when a shield is active. | 40 | |
| Refined Steel | Defense | "Reflective Barrier": Each time you fire 50 Energy Bullets or Enhanced Energy Bullets, Max HP permanently increases by 1%. | 40 | |
| Reflective Barrier | Core Gizmo | Defense | +Every 10s, gains a shield equal to 10% of max HP. While shielded, every 1s or when taking damage, fires 1 energy projectiles at the nearest target, dealing True Damage equal to 3% of own max HP. | 3 |
| Resilience | Defense | Max HP increased by 900. | 40 | |
| Resolute Defense | Defense | Reduces the Cooldown time of all Shield skills by 15%. | 40 | |
| Vengeance | Defense | For each "Defense" Gizmo you have, "Reflective Barrier" damage increases by 10%. | 40 | |
| Blessing of Protection | Energy | After each 5 skill casts, gains a shield of 8% of max HP, lasting for 20s. | 20 | |
| Consecutive Strikes | Energy | When a skill defeats a target, teleports behind a new target and restores 5 EP. | 20 | |
| Converging Sense | Energy | Increases the Crit Rate of skills by 20%. | 40 | |
| Energizing Bracer | Core Gizmo | Energy | +25% skill damage Every 6 skill casts randomly trigger 1 [Wind Bursts], [Ice Bursts], or [Lightning Bursts]. | 3 |
| Energy Expansion | Energy | Increases max EP by 10. | 40 | |
| Expand Element | Energy | For every 10 skills cumulatively used during this training session, the Element Burst range of [Energizing Bracer] and [Surge Engine] increases by 5%. | 20 | |
| Focused Strike | Energy | Increases skill critical rate by 40%. | 40 | |
| Layered Strength | Energy | Increases skill damage by 2% for each [Energy] gizmo held. | 40 | |
| Lossless Power Supply | Energy | After each 6 skill casts, the next skill doesn’t consume EP. | 20 | |
| Shattering Strike | Energy | Increases the BREAK damage of skills by 30%. | 40 | |
| Stable Charging | Energy | Recovers 60% EP per second. | 40 | |
| Best Offense is Defense | Ironclad | Each time you take damage, Holo-gizmo CRIT Rate increases by 5%, up to 10 stacks, for 10s. | 40 | |
| Body of Iron | Ironclad | P.DEF and M.DEF increase by 20. | 40 | |
| Close Range Charge | Ironclad | When a target is within a radius of 5 meters, restore 1 Energy Point (EP) every 1 seconds. | 40 | |
| Defense Training | Basic Gizmo | Ironclad | After combat starts, increases P.DEF and M.DEF by 3 points every 5 seconds, up to 10 stacks. | 1 |
| Dulling Field | Ironclad | Reduces the ATK of targets within 5 meters by -10%. | 20 | |
| Flamewreath Armor | Core Gizmo | Ironclad | +10% P.DEF and M.DEF Every 1s, deals True Damage equal to 80% of P.DEF and M.DEF to targets within 3m and applies 1 stacks of [Scorching]. Stacks up to 10 times and lasts 10s. When [Scorching] reaches max stacks or the target is defeated, it explodes, dealing True Damage equal to 4% of P.DEF and M.DEF to nearby targets and applying 1 stacks of [Scorching]. | 3 |
| Indestructible | Advanced Gizmo | Ironclad | For every 30 points of Dual Defense, gain 1 points of Flat Damage Reduction. | 1 |
| Rising Heat | Ironclad | Each Ironclad Gizmo you own increases Flamewreath Armor damage by 6%. | 40 | |
| Scorching Hot | Ironclad | Every 20 hits by Flamewreath Armor permanently increase Holo-gizmo damage by 1%. | 40 | |
| Spreading Flames | Advanced Gizmo | Ironclad | "Flamewreath Armor" radius increased by 2 meters. | 1 |
| Unyielding Will | Ironclad | Every 10 instances of damage taken, restore 5% of Max HP. | 20 | |
| Accumulative Power | Surge | For each "Surge" Gizmo you have, Ultimate damage increases by 3%. | 40 | |
| Breaking Strike | Surge | Increases the BREAK damage of the Ultimate by 40%. | 40 | |
| Elemental Erosion | Surge | For every 5 Ultimates cumulatively used during this training session, the Element Burst damage dealt by "Energizing Bracer" and "Surge Engine" increases by 5%. | 20 | |
| Energized Start | Surge | At the start of battle, restore 75 Ultimate Points (UP). | 40 | |
| Focused Impact | Surge | Ultimate Crit DMG Bonus increased by 50%. | 40 | |
| Hyper Sense | Surge | Increases the Crit Rate of the Ultimate by 25%. | 40 | |
| Reckless | Surge | Casting the Ultimate will consume 10% of your current HP to increase ATK by 15% for 10s. CD: 15 seconds. | 20 | |
| Stable Supply | Surge | Recovers 1 UP per second. | 40 | |
| Surge Engine | Core Gizmo | Surge | +40% Ultimate Damage When the Ultimate is used, deals 1 hits of [Wind Burst]. | 3 |
| Vitality Boost | Surge | Recovers 10% of max HP after casting the Ultimate. | 20 | |
| Zero Cost | Surge | After every 4 uses of Ultimate, the next Ultimate consumes no Ultimate Point. | 20 | |
| Adversity Charge | Valor | When taking damage, restore 1 Energy Points (EP), with a cooldown of 50% seconds. | 40 | |
| Adversity Parry | Valor | Increases Crit Rate by 4% each time damage is taken. Lasts 10 second(s) and stacks up to 5 times. | 20 | |
| Adversity Surge | Valor | Each time damage is taken, Critical Damage Bonus increases by 8% for 10 sec, up to 5 stacks. | 20 | |
| Boiling Blood | Valor | For each "Valor" Gizmo you have, ATK increases by 0.6%. | 40 | |
| Delayed Pain | Valor | 50% of damage taken is converted to True Damage and deducted over 5s. | 40 | |
| Desperate Potential | Valor | For every 1% HP lost, damage increases by 20%. At 25% HP, the effect reaches its maximum, and damage increases by an additional 10%. | 40 | |
| Desperation Surge | Valor | For every 1% HP lost, Healing Efficiency increases by 25%. At 25% HP, it reaches its maximum, and Healing Efficiency increases by an additional 12%. | 40 | |
| Fervor Mask | Core Gizmo | Valor | +6% damage reduction Recoverable HP becomes 50% of max HP, and ATK increases by 5%. Every 50 hits taken triggers a wide-area True Damage hit equal to 10% of ATK, and grants 10% Siphon plus a shield equal to 10% of max HP for 20s. | 3 |
| Final Stand | Valor | When HP drops below 25%, gains a shield equal to 30% of Max HP for 20s. Cooldown: 60s. | 20 | |
| Last Bastion | Valor | For every 1% HP lost, Shield Efficiency increases by 25%. At 25% HP, this bonus reaches its maximum, granting an additional 12% Shield Efficiency. | 40 | |
| No Retreat | Valor | Becomes Invincible for 5 second(s) when you take lethal damage. Cooldown time: 60 seconds. | 20 | |
| Bounce Amplifier | Vitality | "Repair Matrix": Bounce count increases by 2. | 20 | |
| Calm Fighter | Vitality | When HP is below 50%, Damage Reduction increases by 10%. | 20 | |
| Close Call | Vitality | When HP falls below 30%, restore 10% of max HP per second for 3 seconds. Cooldown: 30 seconds. | 20 | |
| Emergency Treatment | Vitality | Reduces the Cooldown time of all healing skills by 15%. | 40 | |
| Healing Supply | Vitality | When a target is defeated, there is a 25% chance it will drop a Heal item. Picking it up restores 10% of Max HP. | 40 | |
| Matrix Enhancement | Vitality | For each Vitality Gizmo held, Repair Matrix damage increases by 6%. | 40 | |
| Overcharged Shield | Vitality | 35% of excess healing is converted into Shield, up to 20% of Max HP, for 20 sec. | 20 | |
| Protective Healing | Vitality | Increases both P.DEF and M.DEF by 5% for 10s upon receiving healing. | 40 | |
| Repair Matrix | Core Gizmo | Vitality | +Restore 3%: Max HP every 5 seconds When healed, fire 2 pulses that deal True Damage equal to 55% of the healing amount and 1% of Max HP, and ricochet up to 3 times. If there is only one target, the pulse can ricochet between the target and the player. | 3 |
| Rest and Recover | Vitality | Recovers 1 EP upon receiving healing. Cooldown time: 50% seconds. | 40 | |
| Vigor of Life | Vitality | "Repair Matrix": For every 50 pulses fired or ricocheted, healing efficiency is permanently increased by 1%. | 40 | |
| Bounty Hunter | Advanced Gizmo | Wealth | Defeating common enemies has a 20% chance to drop 10 Training Coins. Defeating an Alpha or Omega has a 100% chance to drop 100 Training Coins. | 1 |
| Coin Magnet | Basic Gizmo | Wealth | Increases Training Coin pickup radius by 5m. | 1 |
| Compound Interest | Basic Gizmo | Wealth | For the first 30 seconds of combat, dealing damage has a 3% chance to drop 10 Training Coin. | 1 |
| Crit Capital | Wealth | During this training, for every 1000 Training Coins obtained, "Core Gizmo"’s critical damage bonus increases by 6%. | 20 | |
| Free Money | Wealth | "Predictive Dice" consumes 1 Training Coins each time a coin is fired, increasing "Predictive Dice"’s damage by 100%. If there are not enough Training Coins remaining, the effect will not activate. | 20 | |
| Hazard Pay | Basic Gizmo | Wealth | For 30 seconds after battle, taking damage has a 10% chance to drop 10 Training Coins. | 1 |
| Increase in Value | Wealth | For every 1000 Training Coins earned during this training session, Core Gizmo Crit Rate increases by 3%. | 20 | |
| Membership Discount | Basic Gizmo | Wealth | Lowers the price of each shop item by 15 Training Coins for each Wealth gizmo you have. | 1 |
| Predictive Dice | Core Gizmo | Wealth | +15% Training Coin earnings During this training, for every 200 Training Coins obtained, 1 floating Training Coin will be generated around you, up to 10 total, with a cooldown of 15s. Each Training Coin deals True Damage equal to 45% of ATK. | 3 |
| Voucher Fragment I | Basic Gizmo | Wealth | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. | 1 |
| Voucher Fragment II | Basic Gizmo | Wealth | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. | 1 |
48 permanent nodes
48 nodes
| Prank Master | Unlocks an extra party slot. | 200 |
| ATK Buff | ATK increases. | 100 |
| Critical Buff | Crit Rate increases. | 100 |
| CRIT DMG Buff | Crit Damage increases. | 100 |
| DMG Buff | Increases Damage Amp. | 100 |
| DMG Reduction Buff | DMG reduction increases. | 100 |
| BREAK Buff | BREAK increases. | 100 |
| HP Buff | HP increases. | 100 |
| P.DEF Buff | P.DEF increases. | 100 |
| M.DEF Buff | M.DEF increases. | 100 |
| Fortune’s Favor | Unlock the Wealth Training Style. | 300 |
| ATK Buff | ATK increases. | 250 |
| Critical Buff | Crit Rate increases. | 250 |
| CRIT DMG Buff | Crit Damage increases. | 250 |
| Income Boost | Training coin earnings increase. | 250 |
| Startup Funds | Grants extra training coin(s) at the start. | 500 |
| HP Buff | HP increases. | 250 |
| P.DEF Buff | P.DEF increases. | 250 |
| M.DEF Buff | M.DEF increases. | 250 |
| Holo-gizmo Reconstruction | When selecting a Holo-gizmo, you can spend Training Coins to reset selection times. | 750 |
| Transformation Boost | Alpha transformation EP recovery speed increases. | 750 |
| Transformation Boost | Alpha transformation attributes increase. | 750 |
| Energized Start | Alpha transformation EP starts at max. | 1200 |
| Income Boost | Training coin earnings increase. | 750 |
| BREAK Buff | BREAK increases. | 750 |
| REGEN Buff | REGEN increases. | 1200 |
| Boosted Gizmo | Core Gizmo Crit Rate increases. | 750 |
| Boosted Gizmo | Core Gizmo Crit Damage increases. | 750 |
| Double Delight | When you obtain a Holo-gizmo, there is a chance to gain 1 extra Holo-gizmo from a random Training Style. | 1200 |
| Quick Training | Unlocks Quick Training, allowing you to spend Quick Training Passes to complete training instantly. | 1500 |
| ATK Buff | ATK increases. | 1500 |
| Critical Buff | Crit Rate increases. | 1500 |
| CRIT DMG Buff | Crit Damage increases. | 1500 |
| DMG Buff | Increases Damage Amp. | 1500 |
| DMG Reduction Buff | DMG reduction increases. | 1500 |
| BREAK Buff | BREAK increases. | 1500 |
| HP Buff | HP increases. | 1500 |
| P.DEF Buff | P.DEF increases. | 1500 |
| M.DEF Buff | M.DEF increases. | 1500 |
| Efficient Reconstruction | Training Coin cost is reduced when resetting Holo-gizmos. | 3000 |
| DMG Reduction Buff | Increases damage reduction. | 1500 |
| BREAK Buff | BREAK increases. | 1500 |
| DMG Buff | Increases Damage Amp. | 1500 |
| HP Buff | HP increases. | 1500 |
| Style Surge | When choosing a Training Style, there is a chance for Core Gizmo to appear. | 1500 |
| P.DEF Buff | P.DEF increases. | 1500 |
| M.DEF Buff | M.DEF increases. | 1500 |
| Income Boost | Training Coin earnings increase. | 1500 |
12 events interrupt a run
- Price of Growing Stronger
For just a small price, you can boost your Aptitudes in no time! That’s not forcing growth, promise.
- Crazy Large Training Coin
A giant Training Coin has appeared. Reportedly, investing a batch of Training Coins can multiply them! Higher stakes mean higher risk and higher reward. Short on funds? No problem — you can go into debt to invest!
- windfall
You’re about to get a windfall. Will you take the safe income, or roll the dice?
- Shiny Mini Training Coin
A small Training Coin has appeared. Reportedly, investing a batch of Training Coins yields long-term, stable returns.
- Holo-gizmo Blind Box
Blind Box time! It’s all Holo-gizmos inside. No tricks, promise!
- Holo-gizmo Wholesale
Holo-gizmo clearance sale! Wholesale prices, rock-bottom deals!
- Holo-gizmo Blind Box Wholesale
Wholesale Holo-gizmo Blind Boxes! Buy as many as you want. Miss this chance and it’s gone!
- Stable Enhancement
Get a guaranteed Strengthen! It’s not much, but it’s free!
- Unstable Enhancement
You can get even more boosts (these four)! But it’ll cost you a little money! (Max HP +10%, Heal Efficiency +10%, Core Gizmo Damage +10%, Training Coin Gain +10%)
- Custom Training
Tailor a training session just for you! Choose Normal, High-Difficulty, or Extreme training — the harder the difficulty, the better the rewards.
- Rock Paper Scissors
Play Rock Paper Scissors with me. If you win, you get a Holo-gizmo reward. If you lose, you have to do a High-Difficulty training session!
- Red Button
There are two mysterious buttons. Tap the red button — you might upgrade your reward, or you might leave empty-handed. Tap the blue button to leave with your current reward.
Frequently asked questions about Aniimo Holo-Battle Sim
What is the Holo-Battle Sim in Aniimo?
The roguelike mode. You pick one of 8 Training Styles, clear floors, and collect Gizmos that stack into a build. Each Style has a Core Gizmo: Energy builds to Energizing Bracer, Surge builds to Surge Engine, Defense builds to Reflective Barrier, Vitality builds to Repair Matrix.
How many Gizmos are there?
77, split across 8 Styles and graded Basic, Advanced and Core.
Does progress carry between runs?
Yes, through a 48 node talent tree bought with run experience.