Setting Out Again

Setting Out Again is an Aniimo story chapter. It lists its objectives in the order the game gives them.

  1. 1

    Setting Out Again

    Dr. Lewis has given me my first task. I’m to travel to the beautiful Branch and earn its recognition... And collect some Lumin Amber along the way!

    1. 1Go to the Branch.
    2. 2Activate the Branch.
    3. 3Talk to Dr. Lewis.
    4. 4Explore the idol ruins.

    Rewards300 Safaris5 Growth Flower10,000 Credits1,920 Aniimo EXP3 Tumbler

  2. 2

    Chasing the Clouds

    Next stop: Nimbus Fields. I need to find Lana and finish my freshman guidance lesson!

    1. 1Ride the wind to the grassland.
    2. 2Activate the Bloom
    3. 3Find Sheepy.
    4. 4Level Emberpup up to Level 12
    5. 5Help your Emberpup evolve into a Flameruff.
    6. 6Report to Sheepy
    7. 7Talk to Dr. Lewis to learn about Elite Training.
    8. 8Catch 7 different Aniimo in Nimbus Fields
    9. 9Obtain the regional badge

    Rewards200 Safaris5 Growth Flower20,000 Credits2,000 Aniimo EXP300 Voxel Coin

Other Aniimo story chapters

Frequently asked questions about Setting Out Again

How many steps are in Setting Out Again?

13 objectives across 2 sections, listed above in the order the game gives them.

How does Setting Out Again start?

Go to the Branch.

What do you get for finishing Setting Out Again?

300 Safaris, 5 Growth Flower, 10000 Credits, 1920 Aniimo EXP, 3 Tumbler, 200 Safaris, 5 Growth Flower, 20000 Credits.