Bloomville Notes
Bloomville Notes is an Aniimo story chapter. It lists its objectives in the order the game gives them.
- 1
Come Out, Floret
During the day, in front of a certain house in Bloomville, flower farmer boy Clovis crouches on an empty patch of ground, seemingly talking to a little flower?
- 1A flower that can’t wait to grow up?
- 2Go to Bloomville and tell Clovis.
Rewards
1,000 Safaris
30 Glimmer
22,500 Credits
50 Breezy Plains Dewdrop Crystal
3 Sprout Stone
1 Life Force Seed
Other Aniimo story chapters
- Journey to Idyll
- A Fragrant Dream
- Setting Out Again
- Fragrant Dream
- Journey to Bloomville
- The Legend of Echoback Landing
- Tideblossom Coast Notes
- Flowers and Butterfly Shadows
- Mysterious Presence
- Rainbow of the Ground
- The Legend of Mist and Light
- Family Reunion
- The Legend of the Land of Falling Stars
- The Legend of Thousand-Fang Ridge
- Legend of the Thunderlands
- The Legend of Helmuts and Helgons
- The Legend of the Bell of Freedom
- The Legend of the Berylline Vale
- The Legend of Driftwise Meadow
- The World Inside the RV
- Lost Scorchhowl
- Veinwalker Assessment
- Helpful Pranky
- Power of Homesickness
- Architecture and Models
- Nimbi’s Favorite Accessory
- That’s Art! Not Scribbles!
- Collect Voxel Coins
- Aniimo Style Contest
- Rolling Pomegg
- Moonlight, Harvest, and Gathering
- Polaris’ Commendation
Frequently asked questions about Bloomville Notes
How many steps are in Bloomville Notes?
2 objectives across 1 sections, listed above in the order the game gives them.
How does Bloomville Notes start?
A flower that can’t wait to grow up?
What do you get for finishing Bloomville Notes?
1000 Safaris, 30 Glimmer, 22500 Credits, 50 Breezy Plains Dewdrop Crystal, 3 Sprout Stone, 1 Life Force Seed.