Power of Homesickness
Power of Homesickness is an Aniimo story chapter. It lists its objectives in the order the game gives them. Help Cozite remember what hometown looks like.
- 1
Power of Homesickness
Why is the Cozite in the Institute’s hall so sad? Better go ask Instructor Bohr about it!
- 1Ask Bohr.
- 2Reach Sandcastle Hill.
- 3Take a photo.
- 4Show the photo to Cozite.
- 5Finish talking to Bohr.
Other Aniimo story chapters
- Journey to Idyll
- A Fragrant Dream
- Setting Out Again
- Fragrant Dream
- Journey to Bloomville
- The Legend of Echoback Landing
- Tideblossom Coast Notes
- Flowers and Butterfly Shadows
- Mysterious Presence
- Rainbow of the Ground
- The Legend of Mist and Light
- Family Reunion
- Stars and the Knight
- Bloomville Notes
- The Legend of Flowers and Thorns
- The Legend of the Land of Falling Stars
- The Legend of Thousand-Fang Ridge
- Legend of the Thunderlands
- The Legend of Helmuts and Helgons
- The Legend of the Bell of Freedom
- The Legend of the Berylline Vale
- The Legend of Driftwise Meadow
- The World Inside the RV
- Lost Scorchhowl
- Veinwalker Assessment
- Nimbi’s Favorite Accessory
- That’s Art! Not Scribbles!
- Collect Voxel Coins
- Aniimo Style Contest
- Rolling Pomegg
- Moonlight, Harvest, and Gathering
- Polaris’ Commendation
Frequently asked questions about Power of Homesickness
How many steps are in Power of Homesickness?
5 objectives across 1 sections, listed above in the order the game gives them.
How does Power of Homesickness start?
Ask Bohr.
What do you get for finishing Power of Homesickness?
40 Glimmer, 300 Safaris, 50 Voxel Coin, 20000 Credits.