Aniimo Runes
A rune adds one attribute to your gear. Stack the cheap ones and they craft into a better one.
| Attribute | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|
| ATK | ||||
| BREAK | ||||
| Biting | ||||
| CRIT | ||||
| CRIT DMG | ||||
| Ultimate | ||||
| P.DEF | ||||
| M.DEF | ||||
| HP | ||||
| REGEN | ||||
| CD | ||||
| Heal |
No two runes of the same name are equal
A rune’s attribute values are rolled for that copy, so there is no fixed number to publish for any rune. Aniimo colors a roll by how close it lands to the maximum, at 60%, 80%, 95%, 100%. Rarity is what the name tells you; the roll is what the item is worth.
5 runes make one better rune
Feed 5 runes of one rarity to get one of the next. The craft picks one of them at random, raises its rarity and rerolls its attributes, so a good roll spent as material is a good roll gone.
Enhance the held item to open slots
Slots belong to the held item, not the creature, and they open as it enhances. Rare stops at +5, Epic at +10, Legendary at +15, so a Legendary item is the one that ends up with every slot. A rune only enters a slot of its own type.
Which rune each Aniimo wants
Almost every creature carries a recommended rune attribute in its own data, and the roster uses four of them. Sparkelf is the one with no recommendation in the table.
ATK
45 Aniimo
REGEN
31 Aniimo
BREAK
27 Aniimo
Frequently asked questions about Aniimo runes
What do Aniimo runes do?
A rune adds rolled attributes to a held item. The rolls come from the server per item, so two runes of the same name are not the same rune.
How do I craft better runes?
Five runes of one rarity make one of the next. The craft picks one at random, raises its rarity and rerolls its attributes, so a good roll used as material is lost.
Why does no site list rune stats?
Because the stats are not fixed. They are issued per rune when the rune is made, so there is no set of numbers to publish.