Highest magic attack Aniimo Tier List

Highest magic attack ranks the Aniimo roster, led by Irisalis. Highest base magic attack, taken from the game's own species values.

S tier14 Aniimo, clearing 85% of the range

  1. 1Irisalis130
  2. 2Fulmintis130
  3. 3Stellarys125
  4. 4Ignitis125
  5. 5Fenmane125
  6. 6Pawney125
  7. 7Infergon125
  8. 8Grizbo124
  9. 9Cornet121
  10. 10Thornblade121
  11. 11Sherro121
  12. 12Eklue120
  13. 13Scorchhowl119
  14. 14Tromber119

A tier19 Aniimo, clearing 70% of the range

  1. 15Irisal118
  2. 16Glynsera118
  3. 17Bailite116
  4. 18Luminelle115
  5. 19Waleetle114
  6. 20Bouldus114
  7. 21Flamerion113
  8. 22Melloblum113
  9. 23Sparkelf113
  10. 24Wisptis112
  11. 25Flameruff111
  12. 26Fragrancier111
  13. 27Turbo110
  14. 28Dreaple110
  15. 29Sheldon109
  16. 30Eko108
  17. 31Piopiota108
  18. 32Dazmand108
  19. 33Budsquire107

B tier17 Aniimo, clearing 50% of the range

  1. 34Celestis106
  2. 35Fentuft106
  3. 36Fenrier105
  4. 37Iris101
  5. 38Sparki100
  6. 39Blazen100
  7. 40Cubbo100
  8. 41Gracewing98
  9. 42Baleetle98
  10. 43Popota96
  11. 44Glacy95
  12. 45Leafy95
  13. 46Dewy94
  14. 47Veilfloat93
  15. 48Somniwing92
  16. 49Besauce92
  17. 50Magmarex91

C tier27 Aniimo, clearing 30% of the range

  1. Emberpup90
  2. Pomawk90
  3. Shelly90
  4. Rookey90
  5. Minespine90
  6. Erlath90
  7. Inferlupa89
  8. Hexxin88
  9. Bonesky88
  10. Helgon87
  11. Cozite87
  12. Pranky85
  13. Bolty85
  14. Panpanta85
  15. Nimbi84
  16. Chirpi83
  17. Squashel82
  18. Lavazar82
  19. Flutternym81
  20. Geodeback81
  21. Tubster80
  22. Tuckin80
  23. Shrubclaw80
  24. Geoclaw80
  25. Squarrel80
  26. Helmwhelp78
  27. Fahloo76

D tier9 Aniimo

  1. Pomegg72
  2. Skippy70
  3. Hummin68
  4. Pebbling68
  5. Bulbly68
  6. Jawling65
  7. Budclaw64
  8. Susuta61
  9. Helmut52

How this list was computed

Highest magic attack ranks every Aniimo that carries the stat this list sorts on, taken straight from the game's own tables rather than from opinion or play data. The figure beside each entry is the value it was ranked on. Bands are cut on the spread of those values: an entry lands in S when it clears 85 percent of the distance between the lowest and the highest score on this list, A at 70 percent, B at 50 and C at 30. Nothing is placed by hand, so a list where one creature runs away with it will show a very small S band, and a list where the leaders are level will show a large one.