Highest EP regeneration Aniimo Tier List

Highest EP regeneration ranks the Aniimo roster, led by Besauce. Highest base EP regeneration, taken from the game's own species values.

S tier7 Aniimo, clearing 85% of the range

  1. 1Besauce118
  2. 2Hexxin115
  3. 3Flamerion115
  4. 4Somniwing115
  5. 5Fragrancier110
  6. 6Erlath110
  7. 7Irisalis108

A tier11 Aniimo, clearing 70% of the range

  1. 8Leafy106
  2. 9Fulmintis105
  3. 10Gracewing104
  4. 11Bouldus104
  5. 12Pomawk100
  6. 13Waleetle100
  7. 14Cozite100
  8. 15Inferlupa99
  9. 16Sparkelf99
  10. 17Sparki98
  11. 18Glynsera98

B tier27 Aniimo, clearing 50% of the range

  1. 19Stellarys94
  2. 20Cornet94
  3. 21Irisal94
  4. 22Dewy94
  5. 23Chirpi93
  6. 24Nimbi93
  7. 25Fahloo93
  8. 26Thornblade92
  9. 27Eklue91
  10. 28Ignitis91
  11. 29Scorchhowl90
  12. 30Fenmane90
  13. 31Bulbly90
  14. 32Veilfloat90
  15. 33Luminelle90
  16. 34Tromber88
  17. 35Glacy88
  18. 36Squashel88
  19. 37Piopiota88
  20. 38Sherro88
  21. 39Dazmand88
  22. 40Turbo87
  23. 41Blazen86
  24. 42Shrubclaw85
  25. 43Flutternym85
  26. 44Pomegg85
  27. 45Baleetle85

C tier26 Aniimo, clearing 30% of the range

  1. 46Helgon84
  2. 47Geoclaw82
  3. 48Fenrier81
  4. 49Pawney81
  5. 50Flameruff80
  6. Celestis80
  7. Tubster80
  8. Dreaple80
  9. Eko80
  10. Panpanta80
  11. Infergon80
  12. Sheldon79
  13. Budsquire78
  14. Melloblum78
  15. Minespine78
  16. Wisptis77
  17. Squarrel77
  18. Fentuft77
  19. Helmwhelp76
  20. Rookey75
  21. Grizbo75
  22. Magmarex75
  23. Bailite75
  24. Pranky74
  25. Bolty73
  26. Budclaw72

D tier15 Aniimo

  1. Iris71
  2. Tuckin71
  3. Cubbo70
  4. Geodeback70
  5. Emberpup68
  6. Lavazar68
  7. Bonesky67
  8. Popota67
  9. Shelly66
  10. Susuta64
  11. Jawling63
  12. Skippy60
  13. Hummin60
  14. Pebbling56
  15. Helmut51

How this list was computed

Highest EP regeneration ranks every Aniimo that carries the stat this list sorts on, taken straight from the game's own tables rather than from opinion or play data. The figure beside each entry is the value it was ranked on. Bands are cut on the spread of those values: an entry lands in S when it clears 85 percent of the distance between the lowest and the highest score on this list, A at 70 percent, B at 50 and C at 30. Nothing is placed by hand, so a list where one creature runs away with it will show a very small S band, and a list where the leaders are level will show a large one.